To avoid even the contamination of starlight, the habitat has no external windows and the outside is five metres of plasticrete. The inside is lowly lit but is otherwise comfortable and spacious. As they are defined more by aversion than

To avoid even the contamination of starlight, the habitat has no external windows and the outside is five metres of plasticrete. The inside is lowly lit but is otherwise comfortable and spacious. As they are defined more by aversion than
The standing stone is three meters high and made of what appears to be a naturally occurring igneous rock. Nothing grows on it and animals tend to avoid it. When it speaks, it is alway correct. It is acting on
To keep Kethar bound requires a spirit binding spell so powerful that it has captured and bound all spirits from within five thousand miles of the stone to an area of just four miles around the stone. The spell did
The Astral Plane isn’t an actual place. It a transition that you pass through when moving between spaces and dimensions. Normally you transit too fast to notice it for more than a short thought. Even if you did pay attention
The master theurge of the Tower of Suhina surmises that the humans came to Ranthas via a powerful spell, though they don’t know if the gateways were sent to rescue these tiny people or was the cause of their worlds
The city rises up a shallow hillside from the estuary side docks and beach front but stops before the hill is crested. The houses are all prefabs of only five different models, arranged in a fixed grid pattern that pays
The tortoise, called Ogan by the Keebra, moves at the speed of a human crawl and despite its size its footfall barely shakes the ground. The land behind Ogan is deeply carved by its footprints and the forests are left
Lord Sinaut was deeply upset that his beautiful new palace’s aesthetic was spoilt by the presence of the palace guard. No matter what the shape or colour of their uniforms, they stood out and were unbearably noticeable to Lord Sinaut.
The RPG Blog Carnival for October is about superstitions, so here are three little rituals. Thieves Lock Pick Murmur Lock picking is a quiet is an action that takes quiet, patience and a little luck. The thieves guild teaches its
Lord Rarder, The 4th Duke of Orindest was a petulant and egotistical young man. He became jealous of the other nobles with their mountainous or coastal estates. In particular Earl Brabant’s extravagant spending on building a new mountain tweaked Lord