I’ve not reviewed that many role playing games but I’ve read and played enough to have formed the following opinions, which I’m now going to inflict on you, the reader. Layout Switching between one and two columns multiple times on

I’ve not reviewed that many role playing games but I’ve read and played enough to have formed the following opinions, which I’m now going to inflict on you, the reader. Layout Switching between one and two columns multiple times on
In RPGs, taverns are a vital location but too often they are just four walls, some tables, chairs, a bar. They all look so similar and serve little purpose beyond being a place to meet. As places where adventures start,
So pleased was I with the previous post about potions, this post is all about adventure hooks for those potions. Jittertery – A new gang of street thieves are prowling the streets of Palperroth. They’re robbing large crowds by snatching
Hello stranger, sent here by the RPG Blog Carnival were ya? I’ve got some fine potions here for sale. If there’s nothing you want right now, then I’ll happily sell you recipes; for a price. Jittertery – Made from the
Time mages don’t use blood, spirit or mana to power their spells. They burn time. In exchange for casting all manner of spells time pauses at a location. With preparation a mage can recite a spell that specifies the location.
Why The GM Is Forced To Bribe Players A typical RPG plot involves the party arriving in town and being approached by NPC A because NPC B has been kidnapped by NPC C. The typical response by players to this
The split between traditional and story gaming. Murdering The Plot A while ago I ran our whodunit adventure Mince Pies & Murder for the Indie+ team, gamers who are heavily into games such as Apocalypse World and Fate. These are
Four key reasons why story telling in RPGs is fundamentally different from other media. RPGs Are A Collective & Social Activity The great story telling media – oral, prose, verse, stage and screen – all have one thing in common.
Stories are defined by a basic structure – a skeleton on which the flesh of creativity can be added. The Arrow of Time In Star Trek (the original series) the crew and ship were identical in all regards at the
Written by Ken Spencer and published by Cubicle 7. Rocket Age is a role playing game of retro space adventures set in an alternate 1930s. Rocket Content Rocket Age wastes no time in setting up and introducing the tone of
A bad story will always cause player frustration. A Long Time Ago After the arrival of a new pack drove them from their familiar patch of forest, Ug, Krg and their offspring find themselves in unfamiliar jungle. Hungrily they begin
Why do we care about some games and not others? What Does Caring Mean? Simple answer: Investment The death of a loved one makes us sad because we have invested grey matter in that person. Our brains develop neurons dedicated