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The 6d6 RPG Blog

Common Mistakes in Self-Published RPGs For You To Avoid

November 23, 2016 jfoster RPG Resources

I’ve not reviewed that many role playing games but I’ve read and played enough to have formed the following opinions, which I’m now going to inflict on you, the reader. Layout Switching between one and two columns multiple times on

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These Are Not Your Average RPG Taverns

November 9, 2016 jfoster RPG World Building

In RPGs, taverns are a vital location but too often they are just four walls, some tables, chairs, a bar. They all look so similar and serve little purpose beyond being a place to meet.  As places where adventures start,

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Adventure Hooks for Potions

October 19, 2016 jfoster RPG Adventure Ideas

So pleased was I with the previous post about potions, this post is all about adventure hooks for those potions. Jittertery – A new gang of street thieves are prowling the streets of Palperroth. They’re robbing large crowds by snatching

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A Potion for Many An Occasion

October 5, 2016 jfoster RPG World Building

Hello stranger, sent here by the RPG Blog Carnival were ya?  I’ve got some fine potions here for sale.  If there’s nothing you want right now, then I’ll happily sell you recipes; for a price. Jittertery – Made from the

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Time Mages

September 28, 2016 jfoster RPG World Building

Time mages don’t use blood, spirit or mana to power their spells.  They burn time.  In exchange for casting all manner of spells time pauses at a location.  With preparation a mage can recite a spell that specifies the location.

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The Red Shirt Problem

September 20, 2016 Chris RPG Pen & Paper

Why The GM Is Forced To Bribe Players A typical RPG plot involves the party arriving in town and being approached by NPC A because NPC B has been kidnapped by NPC C. The typical response by players to this

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Story Creation Versus Story Discovery

September 19, 2016 Chris RPG Pen & Paper

The split between traditional and story gaming. Murdering The Plot A while ago I ran our whodunit adventure Mince Pies & Murder for the Indie+ team, gamers who are heavily into games such as Apocalypse World and Fate. These are

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Can An RPG Tell A Story?

September 16, 2016 Chris RPG Pen & Paper

Four key reasons why story telling in RPGs is fundamentally different from other media. RPGs Are A Collective & Social Activity The great story telling media – oral, prose, verse, stage and screen – all have one thing in common.

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Stories – The Bare Bones

September 15, 2016 Chris RPG Pen & Paper

Stories are defined by a basic structure – a skeleton on which the flesh of creativity can be added. The Arrow of Time In Star Trek (the original series) the crew and ship were identical in all regards at the

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Review in a Rocket Age

September 14, 2016 jfoster RPG Reviews

Written by Ken Spencer and published by Cubicle 7. Rocket Age is a role playing game of retro space adventures set in an alternate 1930s. Rocket Content Rocket Age wastes no time in setting up and introducing the tone of

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Why We Don’t Eat Red Berries From Spiky Leafed Plants

September 13, 2016 Chris RPG Pen & Paper

A bad story will always cause player frustration. A Long Time Ago After the arrival of a new pack drove them from their familiar patch of forest, Ug, Krg and their offspring find themselves in unfamiliar jungle. Hungrily they begin

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Making Players Care

September 12, 2016 Chris RPG Pen & Paper

Why do we care about some games and not others? What Does Caring Mean? Simple answer: Investment The death of a loved one makes us sad because we have invested grey matter in that person. Our brains develop neurons dedicated

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6d6 RPG Tabletop Role-Playing Blog is owned and operated by Chris Tregenza and Jaye Foster.