There is an almost universal trope in tabletop RPGs that a player (other the GM) only has narrative control of their own character. That is, they have very little ability to create and define parts of the world – the

There is an almost universal trope in tabletop RPGs that a player (other the GM) only has narrative control of their own character. That is, they have very little ability to create and define parts of the world – the
Support Your Local Artist The artwork for this character was kindly used with permission by JE Shields. James has a selection of Patreons you can find here [https://www.patreon.com/jeshields]. Various tiers are available that give you access to James’ regularly updated
2016 and its December RPG Blog Carnival have now come to a close. It has been 6d6 RPG’s pleasure to host the theme of Garbage and Sewers. So as the big top is taken down and the midden is filled
A quick round-up of interesting links to historical sewer systems of use to RPG GMs and world builders for the RPG Blog Carnival. The History of Sewers is exactly what it says and a great resources for understanding the history
A quick round up of free OSR /D&D adventures in sewers part of this month’s sewer & waste themed RPG Blog Carnival The Lair has a random sewer encounter table for you Two page sewer map and descriptions from Dyson
Continuing our exploration of the dirtier side of RPG world building (see part 1). Whose job is it? There is always a prejudice against those who work in waste disposal. It is a dirty, smelly job and one which often
Where Do Character’s Go To The Toilet? The point of world building in role-playing games is to give the players the sense their characters exist in a living, breathing world. If GMs and world builders ignore questions about toilets and
Heavy David claims everything that’s thrown away in Crystal Town as his. At dusk he pushes around his huge cart by hand, collecting rubbish. He never takes anything that still has an owner, somehow sensing the difference between lost and
A small little humanoid, barely 2 feet tall, that’s obsessed with what others throw away. From amongst it’s rags can be seen six arms, two legs and many eyes. When the arrive on a planet, it will search for a
Inspired by our Junk Dogs monster published a few days ago. From @Tregenza as part of his #LearningToDraw project. Free to use under a CC-SA licence.
Intro Continuing this month’s carnival theme of waste and sewers in RPGs we have three more adventure seeds with a distinctive, scatalogical theme. Shadowkind Shadowkind are beings composed of living darkness that are harmed by anything stronger than starlight. In
Garbage, effluent and the people who work with it are a great source of RPG inspiration because not all adventures take place in beautiful forests, gleaming palaces or sprawling dungeons. There are stories to be found and explored much closer