A noir style adventure set in the tropical neon city of Hong Kong. Act 1: Introductions It’s summer in Hong Kong and the heat is oppressive. It weighs down the air, making it stick to you clothes. Sat in his

A noir style adventure set in the tropical neon city of Hong Kong. Act 1: Introductions It’s summer in Hong Kong and the heat is oppressive. It weighs down the air, making it stick to you clothes. Sat in his
A haunting always makes for a good story. This Hong Kong set adventure from 6d6 should keep your players on their toes. Act 1: The Grand Opening The characters all work in a brand new high rise shopping mall. Lots
The wizard Glibeus was old and dying as he sought a way to move his mind into something else. Whilst he had a spell that would swap minds, he had grander ambitions. He did not want another weak flesh body;
Tonight’s RPG brainstorming looks at magical items with a dark twist. These are not cursed items or outright evil items, but devices with useful, desirable abilities which have an unpleasant aspect to them. They are items which force characters to
Character creation doesn’t have to end once all the character points have been spent. If you want more customisation, you can dip into the metadata. Your character has four bits of metadata (defaults in brackets): Dynamic Potential [4], Static Potential
So this picture of a ruined fishing village popped up on my G+ feed. An image search reveals it to have been taken just off the coast of a Sicilian island called Salina. As the poster Jon Bupp says, this
Tonight’s RPG brainstorming session is about things which are lost. Not small things which can fall out of your pocket or get misplaced but BIG things – like cities, continents, planets and dimensions. It can be for any setting or
What happens after a character dies? Is it the end or does a whole, new plane of adventure possibilities arise? This week’s RPG brainstorming topic is adventures, monsters or treasure relating to dead characters. Any setting, any genre, as long
Even in some of the most indie of indie games, the role part of role play is important. Our tendency as creative types is to always move towards more diversity. Our groups are made up of people who have a
I came up with this idea for one of our think tanks after finding the image. I like it so much I’m going to flesh it out. On the far outer planes exist creatures that feed on your dreams. The
You’ve got your concept and you know the role your character will be filling in the group. The story leader has explained the setting and has given you the standard 70 character points to spend. Here is my advice on
Slightly different story telling time for this Think Tank. We’ve kicked off our creative shoes and we’re chatting about some of the best gaming experiences we’ve had as players. What happened, what made them so good and what can we learn