In role playing games, the primary agents of change are the player characters. Whilst the world around them may be populated by people and places with their own agendas, our focus is with our characters. We see the world and
![](https://6d6rpg.com/wp-content/uploads/2015/02/asking-directions-by-sfPhotocraft.jpg)
In role playing games, the primary agents of change are the player characters. Whilst the world around them may be populated by people and places with their own agendas, our focus is with our characters. We see the world and
For our 6d6 Think Tank on creation myths, we delved into creation myths. My own submission was Jimano’s World. The core of the idea is the planet is actually a hermitage for a shy god. His very being shapes the
We’ve got the description (part 1)and we’ve got the advantages (part 2). Now our beast needs it’s metadata. The metadata in a 6d6 character is about how much potential the character has. A character uses their advantages by spending potential
Most of us have had that point in a game where a set of characters work together for longer than a single campaign. Usually a character will have a motive for solving the problem at hand, ranging from the greater
Creation myths are the quickest way to give a culture or race history when building your RPG world. They are common across all human societies as they provide an answer to the obvious question of “where did we come from?”
With our monster described and given some character (see part 1), lets get into the mechanics. On first pass through the paths available in the 100 monster bestiary, I’ve picked out these to start with. As a note, advantages and paths
Since my timezones makes it hard for me to make the think tanks, here’s my few pence worth on some of the ideas we presented. Star Doors: I’m very much picturing these are magi-tech stones circles which you stand in
I went searching the internet for interesting monster images for inspiration and this is a great piece of art by rabbiteyes. I’ll talk you through how I’m turning image into creature. First Impression – Looks like someone took a giant
It’s a common thread throughout our known civilizations that humanity likes to celebrate or at the very least to have some kind of festival. Whether it’s setting off fireworks for the new year or eating a prized delicacy, these are
“Oooh, heloooooo. Anythiiiiing I i can dooooo for you today?” By simply elongating my o’s and i’s on the ends of words, I can bring shudders and threats of violence from my friends and players. For they know this odd
A couple of weeks ago, the 6d6 think tank covered what to do in that classic of tabletop gaming, “you all start in a tavern”. In the video we put together a set of ideas that focus around getting all
Character creation in the 6d6 RPG is a fine and splendid thing. Whether you’re using the quick start rules or building something from scratch, with a few key ideas a fully fledged character can be built in minutes. But like