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Tag: think tank

RPG Thinktank – Alone In Space

November 28, 2014 Chris RPG Adventure Ideas

The 6d6 RPG team gather together to brainstorm ideas for RPG adventures, monsters, settings and more. This week’s topic is … *Alone In Space* The characters are alone in their spaceship as they make a routine trip. What unexpected danger

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3 Terrifying Post-Apocalyptic RPG Settings

November 25, 2014 Chris RPG World Building

  The end of the world is a great setting for RPGs and post-apocalyptic games have existed since almost as longs as there has been role-playing games. Metamorphosis Alpha was the first in 1976 but it was Gamma World in

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RPG Thinktank: The Path To Inhumanity

November 14, 2014 Chris RPG Resources

Join us for our weekly RPG brainstorming sessions. This weeks topic … In Lovecraftian fiction inhumanity is a running theme, the fear of becoming something other than human, whether mentally physically or spiritually. To represent this in 6d6 lovecraft we

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RPG Thinktank – Unique / Legendary Magic Items

October 24, 2014 Chris RPG World Building

In this week’s brainstorming session we are looking at unique or legendary magic items Never mind the +1 swords or the potions of healing, we want magic items which are truly unique. Maybe they are items of legend, given to

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Truly Magical Cities – RPG Thinktank

October 3, 2014 Chris RPG World Building

The 6d6 team get together to brainstorm ideas for RPGs, settings, monsters and more. This week, we are discussing Truly Magical Cities. Here is the brainstorming thread on G+ http://ift.tt/1rMeaUl and on Reddit http://ift.tt/ZuOQYA

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A Convenient Magic Path – RPG Thinktank

September 26, 2014 Chris RPG Resources

The 6d6 crew get together to brainstorm ideas for RPGs, adventures, settings and characters. This week, we are taking some ideas for convenient magics from previous shows and look at making them work within the 6d6 RPG.

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Magic of Convenience Part 2 – RPG Thinktank

September 12, 2014 Chris RPG Resources

The 6d6 crew brainstorm ideas for RPGs. This week we are continuing our look at the magic of convenience as we take some of the ideas from the last two weeks and put them into character paths.

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