Sometimes social situations are best resolved through role playing but sometimes it needs to be decided by the dice. In today’s Thanktank we look at social combat using the 6d6 RPG. From the Think Tank it’s clear we’ve quite a

Sometimes social situations are best resolved through role playing but sometimes it needs to be decided by the dice. In today’s Thanktank we look at social combat using the 6d6 RPG. From the Think Tank it’s clear we’ve quite a
Tonight’s RPG brainstorming looks at magical items with a dark twist. These are not cursed items or outright evil items, but devices with useful, desirable abilities which have an unpleasant aspect to them. They are items which force characters to
Tonight’s RPG brainstorming session is about things which are lost. Not small things which can fall out of your pocket or get misplaced but BIG things – like cities, continents, planets and dimensions. It can be for any setting or
What happens after a character dies? Is it the end or does a whole, new plane of adventure possibilities arise? This week’s RPG brainstorming topic is adventures, monsters or treasure relating to dead characters. Any setting, any genre, as long
Slightly different story telling time for this Think Tank. We’ve kicked off our creative shoes and we’re chatting about some of the best gaming experiences we’ve had as players. What happened, what made them so good and what can we learn
The three great life events – births, marriages and deaths – are the source of joy and sorrow, family gatherings and religious rites. This week’s RPG brainstorming session is about plot hooks arising from these occasions. They can be for
Danger and stress are the stock trade of adventurers in role playing games. This week’s Think tank was about giving our heroes a rest from this and some pleasantries. These are encounters that will leave the characters feeling better for
Unless their out in the far and distant wilds, characters are going to be inside the boundaries of somebodies claimed lands. That nation is going to have unique set of quirks and customs to hinder and help the adventurers. Add
Sometimes it is good to have a no-nonsense combat encounter. A chance for the players to roll dice and character’s to crush skulls without worrying about the consequences. Tonight’s RPG brainstorming topic is to think of a standalone combat encounter
Deep in our monkey brains, there’s a little part of us that fears the night. Our primitive ancestors jumped at the slightest noise. Those who didn’t met death by big sharp point teeth. With our poor hearing and sense of
Humans are very visual creatures which is a great evolutionary advantage but when the lights go out we are left with almost nothing except our over-active imaginations. Tonight’s RPG brainstorming topic is monsters (and other things) which prey in the
With infinite diversity come infinite combinations. Quantum physics tells that a numberless amount of parallel universe could exist, each with their own quirk of fate. Life on these worlds was the subject of our Think Tank. Want monsters might we