Introducing an open meeting for anyone wish to brainstorm RPG ideas with a fellow writers, artists and GMs. Each week one person takes the helm and leads the brainstorming on a particular problem or setting. The process continues during the
The 6d6 RPG Blog
Rules! What Are They Good For?
Stargazer‘s made some interesting points in a post on errata in RPGs and how we often are unaware of these mistakes when we play the game ( Driveby Nerfing! The recent Wizards of the Coast update to D&D 4th edition…
Sometimes It Is All Worthwhile
Running your own games company can be a difficult process but it is worth it when a reader goes above and beyond the call of duty. Such as with this review of Gold Strike!, part of our Open Playtest. The
The Savage Island – Free Adventure
Shipwrecked on an unknown island filled with strange and deadly creatures and a surprising past, the characters must either escape, learn to survive or become just another victim of The Savage Island. The Savage Island is an introductory 1st level
5 Travel Related Hooks for GMs
Here are five adventure hooks for travelling adventures for this month’s Blogger’s Carnival. 1. Shipwrecked This one works in just about any game system whether low fantasy or high tech. The vessel carrying the party sinks / runs aground /
Running Back-to-Back D&D Sessions
After 25 years GMing, I had a new experience on Saturday. Running the same scenario in two back-to-back sessions only 20 minutes apart. It proved a very useful play-testing experience. As part of our demonstration day at Chimera I was
Build Your Own Cthulhu Adventure
December, 1932: This mysterious image was recovered from the camera of a missing photographer. Scraps of flesh, clothing and the tangle wreckage of his equipment were found in an alley in the heart of old London …. (c) A J
Free PDF Adventure: Gold Strike!
39 Pages of Great D&D Adventuring! The winner of the autumn round of our Adventure Writing Competition, Gold Strike! is ready to download. This low to mid-level D&D adventure, sees the party on the trail of lost miners in an
Making Monsters Different
The best way to shake up a party is for them to encounter a monster they don’t recognize. This is especially effective on players who have that smugness that can only come from an encyclopedic knowledge of the monster manual.
D&D History & Growth (2009 Edition)
How much has the 4th Edition grown over the past year? Following last year’s investigation into the size and growth of each edition of D&D, the big question for this year’s updated graph is how fast is 4e’s rule base
Oh No! Our GM has an NPC Generator
We are back playing D&D 3.5 after our trial run with 4e (this ended up in Total Party Kill in the last room of the module). Our first thoughts on our return to 3.5 was “How do we play this
5 Beginner GM Mistakes (and how to fix them)
1. Lack of Preparation Nothing says “I’m a green GM” more than making the players wait five minutes whilst you try to find the NPC’s stats or work out what happens next. Fortunately this is easy to fix. Read