In doing this (Race’s of Jimano’s World), I found myself thinking about the common knowledge that comes with the use of standard races. I could paint onto a completely blank canvas and create entirely new races. This is something I’ve

In doing this (Race’s of Jimano’s World), I found myself thinking about the common knowledge that comes with the use of standard races. I could paint onto a completely blank canvas and create entirely new races. This is something I’ve
All stories have to start somewhere. For superheroes, what comes before they get their powers is prologue, a background that influences them, but does not define them. How they got these powers, the origin of their super powers, forms the
A superhero’s origin and the powers they possess go hand-in-hand. If you are bitten by a radio-active spider you are not going to develop the power to go invisible. In this week’s RPG brainstorming we are exploring superhero origins and
In role playing games, the primary agents of change are the player characters. Whilst the world around them may be populated by people and places with their own agendas, our focus is with our characters. We see the world and
For our 6d6 Think Tank on creation myths, we delved into creation myths. My own submission was Jimano’s World. The core of the idea is the planet is actually a hermitage for a shy god. His very being shapes the
We’ve got the description (part 1)and we’ve got the advantages (part 2). Now our beast needs it’s metadata. The metadata in a 6d6 character is about how much potential the character has. A character uses their advantages by spending potential
Most of us have had that point in a game where a set of characters work together for longer than a single campaign. Usually a character will have a motive for solving the problem at hand, ranging from the greater
Creation myths are the quickest way to give a culture or race history when building your RPG world. They are common across all human societies as they provide an answer to the obvious question of “where did we come from?”
With our monster described and given some character (see part 1), lets get into the mechanics. On first pass through the paths available in the 100 monster bestiary, I’ve picked out these to start with. As a note, advantages and paths
Since my timezones makes it hard for me to make the think tanks, here’s my few pence worth on some of the ideas we presented. Star Doors: I’m very much picturing these are magi-tech stones circles which you stand in
Eclipses and planetary alignments, super-nova and comets may be natural events but they can also signify something magical or terrible is happening. This week’s RPG brainstorming is adventure plots involving astronomical bodies and heavenly signs. The adventures can be for
I went searching the internet for interesting monster images for inspiration and this is a great piece of art by rabbiteyes. I’ll talk you through how I’m turning image into creature. First Impression – Looks like someone took a giant