The end of the world is a great setting for RPGs and post-apocalyptic games have existed since almost as longs as there has been role-playing games. Metamorphosis Alpha was the first in 1976 but it was Gamma World in

The end of the world is a great setting for RPGs and post-apocalyptic games have existed since almost as longs as there has been role-playing games. Metamorphosis Alpha was the first in 1976 but it was Gamma World in
Our weekly RPG brainstorming session features two special guests: Dave Allsop and Jared Earle. They are the creators of 90s cult-classic SLA Industries and between them run Nightfall Games [ http://nightfall.co/ ] This Week’s Topic: The End of the World
Join us for our weekly RPG brainstorming sessions. This weeks topic … In Lovecraftian fiction inhumanity is a running theme, the fear of becoming something other than human, whether mentally physically or spiritually. To represent this in 6d6 lovecraft we
In this week’s brainstorming session we are looking at unique or legendary magic items Never mind the +1 swords or the potions of healing, we want magic items which are truly unique. Maybe they are items of legend, given to
The 6d6 team get together to brainstorm ideas for RPGs, settings, monsters and more. This week, we are discussing Truly Magical Cities. Here is the brainstorming thread on G+ http://ift.tt/1rMeaUl and on Reddit http://ift.tt/ZuOQYA
The 6d6 crew get together to brainstorm ideas for RPGs, adventures, settings and characters. This week, we are taking some ideas for convenient magics from previous shows and look at making them work within the 6d6 RPG.
Our open, weekly RPG brainstorming session. This week we are talking about alien monsters. If you would to join us in the hangout and swap ideas, just shout-out in the comments. All are welcome. Thinktank Briefing —> 6d6: The Horrors of
The 6d6 crew brainstorm ideas for RPGs. This week we are continuing our look at the magic of convenience as we take some of the ideas from the last two weeks and put them into character paths.
The regular get together to brainstorm ideas for RPGs. This week, we are talking about the magic of convenience. What magic would (or could) exist in a fantasy world which simply makes life a bit easier or more pleasant. Over
This weeks brainstorming is all about wizards and their spells. What are the coolest, most evocative, dramatic magic spells you can think of for a wizard? They may be useful or silly or immensely powerful or completely useless, whatever you
The 6d6 team return with more brainstorming of RPG ideas. This week we are playing with our ‘necro-tech’ setting, an alternate 1940s where spirit energy powers technology but something is going wrong. The energy is leaking out and strange things
This week’s brainstorming is about characters and adventures for 1940s Necromancy and Necro-Tech. We have an idea for a setting which involves Ernest Rutherford (discoverer of the atom) and Aleister Crowley (occultist) winning a joint Nobel prize for proving the