In doing this (Race’s of Jimano’s World), I found myself thinking about the common knowledge that comes with the use of standard races. I could paint onto a completely blank canvas and create entirely new races. This is something I’ve

In doing this (Race’s of Jimano’s World), I found myself thinking about the common knowledge that comes with the use of standard races. I could paint onto a completely blank canvas and create entirely new races. This is something I’ve
In role playing games, the primary agents of change are the player characters. Whilst the world around them may be populated by people and places with their own agendas, our focus is with our characters. We see the world and
For our 6d6 Think Tank on creation myths, we delved into creation myths. My own submission was Jimano’s World. The core of the idea is the planet is actually a hermitage for a shy god. His very being shapes the
Most of us have had that point in a game where a set of characters work together for longer than a single campaign. Usually a character will have a motive for solving the problem at hand, ranging from the greater
A couple of weeks ago, the 6d6 think tank covered what to do in that classic of tabletop gaming, “you all start in a tavern”. In the video we put together a set of ideas that focus around getting all
Character creation in the 6d6 RPG is a fine and splendid thing. Whether you’re using the quick start rules or building something from scratch, with a few key ideas a fully fledged character can be built in minutes. But like
Introducing an open meeting for anyone wish to brainstorm RPG ideas with a fellow writers, artists and GMs. Each week one person takes the helm and leads the brainstorming on a particular problem or setting. The process continues during the
Stargazer‘s made some interesting points in a post on errata in RPGs and how we often are unaware of these mistakes when we play the game ( Driveby Nerfing! The recent Wizards of the Coast update to D&D 4th edition…
Running your own games company can be a difficult process but it is worth it when a reader goes above and beyond the call of duty. Such as with this review of Gold Strike!, part of our Open Playtest. The
Shipwrecked on an unknown island filled with strange and deadly creatures and a surprising past, the characters must either escape, learn to survive or become just another victim of The Savage Island. The Savage Island is an introductory 1st level
After 25 years GMing, I had a new experience on Saturday. Running the same scenario in two back-to-back sessions only 20 minutes apart. It proved a very useful play-testing experience. As part of our demonstration day at Chimera I was
December, 1932: This mysterious image was recovered from the camera of a missing photographer. Scraps of flesh, clothing and the tangle wreckage of his equipment were found in an alley in the heart of old London …. (c) A J