When the scouts found Neytune, 6th planet of the Acreon system, it was immediately clear there was something unique on the surface. Lying in the open on a vast steppe is a statue in a reclined pose. The size of

When the scouts found Neytune, 6th planet of the Acreon system, it was immediately clear there was something unique on the surface. Lying in the open on a vast steppe is a statue in a reclined pose. The size of
The vast and fertile plains of Etrya are covered in small and tiny city states. Once part of a larger empire, they are now independent dukes, lords, counts, princes and stadtholders. Locked into complicated family and political alliances the balance
We return! Fresh from our summer holidays, the 6d6 Think Tank is thinking about micro-adventures. How small can you make a setting and it still provide enough inspiration and information to make a good game? Here’s some notes on one
The Zykomn Sea is a place of vicious storms and high winds. Fed by the desert heat of the continent, the weather is always hostile. This is except for the waters of the bay of Kruzidina, named for the town
After hearing that all the famous princesses had a chorus of animals to join in when they sung, Princess Eanchith became jealous. To quell her incessant whining her father indulged her. King Dulfa hired a wandering hedge wizard who set
A noir style adventure set in the tropical neon city of Hong Kong. Act 1: Introductions It’s summer in Hong Kong and the heat is oppressive. It weighs down the air, making it stick to you clothes. Sat in his
A haunting always makes for a good story. This Hong Kong set adventure from 6d6 should keep your players on their toes. Act 1: The Grand Opening The characters all work in a brand new high rise shopping mall. Lots
Tonight’s RPG brainstorming session is about things which are lost. Not small things which can fall out of your pocket or get misplaced but BIG things – like cities, continents, planets and dimensions. It can be for any setting or
What happens after a character dies? Is it the end or does a whole, new plane of adventure possibilities arise? This week’s RPG brainstorming topic is adventures, monsters or treasure relating to dead characters. Any setting, any genre, as long
The three great life events – births, marriages and deaths – are the source of joy and sorrow, family gatherings and religious rites. This week’s RPG brainstorming session is about plot hooks arising from these occasions. They can be for
Danger and stress are the stock trade of adventurers in role playing games. This week’s Think tank was about giving our heroes a rest from this and some pleasantries. These are encounters that will leave the characters feeling better for
Since my timezones makes it hard for me to make the think tanks, here’s my few pence worth on some of the ideas we presented. Star Doors: I’m very much picturing these are magi-tech stones circles which you stand in