This month’s rpg blog carnival is about ways to use weather in RPGs and what role it can play in the narrative. The intro post is here -> Mortaine’s Blog Weather As Plot The weather forms part of the reasoning

This month’s rpg blog carnival is about ways to use weather in RPGs and what role it can play in the narrative. The intro post is here -> Mortaine’s Blog Weather As Plot The weather forms part of the reasoning
Accessibility can mean many things. In the post by Accessible Games announcing this month’s RPG Blog Carnival theme, Jacob Wood encourages us to think about what accessibility is. In particular, he gives the prompt, “What does accessibility mean to me?”
Roleplaying is a group activity and only when every member of a group is firing on all cylinders will the game really fly. But how do you do it? How can you inspire tabletop gamers to put their heart &
Or as we prefer to call it, the Game Leader. This isn’t us wanting to have a new name just to be different. Master is used for someone who has complete control over the game. In 6d6 that simply isn’t
You’ve got your concept and you know the role your character will be filling in the group. The story leader has explained the setting and has given you the standard 70 character points to spend. Here is my advice on
Unless the players characters exist in a vacuum, their actions are going to have effects on their surroundings beyond a trail of dead goblins. Every action they take will eventually be noticed by someone and a reputation will build around
Sometimes it is good to have a no-nonsense combat encounter. A chance for the players to roll dice and character’s to crush skulls without worrying about the consequences. Tonight’s RPG brainstorming topic is to think of a standalone combat encounter
How far do you go in your game? Vivid descriptions, challenging subject matter, psychological games? Tonight the 6d6 team discuss their own experiences and gaming styles as they find the edges of acceptable roleplaying.
Most of us have had that point in a game where a set of characters work together for longer than a single campaign. Usually a character will have a motive for solving the problem at hand, ranging from the greater
The best way to shake up a party is for them to encounter a monster they don’t recognize. This is especially effective on players who have that smugness that can only come from an encyclopedic knowledge of the monster manual.
1. Lack of Preparation Nothing says “I’m a green GM” more than making the players wait five minutes whilst you try to find the NPC’s stats or work out what happens next. Fortunately this is easy to fix. Read
As a GM, the fantasy creatures you add to your gaming sessions are your characters and for this reason probably the most important aspect of the game as well as the one that can give you the most pleasure. In