Amongst the many aspects of role playing games, taking and losing life is a big part of most. Whether you are running or participating in games you can almost always predict that at some point, somebody or something is going
Author: rob
Last Orders Gentlefolk Please!
I came to D&D Third Edition quite late. It is strange but however much you enjoy something, on occasion you don’t get around to it and D&D became a bit like that for me. Bringing up my step-daughter and keeping
Plot Lines and Politics
I recently posted my tips for getting the most out of playing monsters in an article called fantasy creatures without commenting on my favorite theme – politics. Monsters Have Lives Too! When you think about it, monsters will have their
Optional Rules for Fantasy Magic Failure
I voiced my wish to see some chance of spell failure in D&D in my recent post about Fantasy Magic. Having been called out by Bonemaster I have put together my suggestions as to how to use spell failure. My
4 Tips for getting the most from Fantasy Creatures
As a GM, the fantasy creatures you add to your gaming sessions are your characters and for this reason probably the most important aspect of the game as well as the one that can give you the most pleasure. In
Three Historical Roleplaying Name Generators
I recently put up a post about roleplaying names and talked about online name generators without going into depth. I thought I’d share with you some links I use and some I’ve found that are all based around historical cultures
Five Resources for Fantasy Themed Roleplaying Names
Here are some more name generators in the context of my recent article about roleplaying names. This time I have collected together those with a fantasy theme. The Bards Tales appears to be very popular and therefore should feature in

Roleplaying Names
Coming up with plausible names for characters, NPCs and even the villages, towns and cities in a scenario or campaign can be a bit of a bind. I love to think I have a creative mind but I often go
Wizards and schools of magic
Some further points concerning wizards cropped up this weekend in an interesting thread on the RPGNet forums started by Count_Rugen. I posted my thoughts on wizards a few weeks ago including how I voluntarily limited myself to the unfashionable Necromancy
Origins of Magic in a Fantasy Roleplaying World
In my recent article about fantasy magic I complained about the lack of any explanation for the phenomenon of magic in D&D. Now to be fair to Wizards of The Coast, the more recent editions of the game have a