What Do We Mean By Evil? D&D’s concept of alignment has always been a decisive idea. It allows clear cut game mechanics such as Protection from Evil spells and the Turning Undead ability that mimic the effects found in fantasy

What Do We Mean By Evil? D&D’s concept of alignment has always been a decisive idea. It allows clear cut game mechanics such as Protection from Evil spells and the Turning Undead ability that mimic the effects found in fantasy
When I sit and ponder the games I am involved in, a lot of the time is invariably given over to considering the relationships my characters have with others in the game world. Whether it is about understanding the plot
Last night was our regular Thursday Night session where I’m running my Rome campaign. During a break for food, discussion turned to the events of last week and the NPC the players had killed. It had been a close fight,
Our currently Thursday night game is ‘Rome’, a D&D campaign set in Rome circa 79AD. I’m writing and GMing it and the complete campaign will be appearing on 6d6 Fireball Adventures once the game is completed. A major aspect of
This Roman D20, dated to the 2nd century AD was found in Egypt during the 1920’s. Presumed to have been used in gambling games of some sort, it is 5.2cm tall, made of glass with a distinct symbol on each