As the Kickstarter enters its second week, we’d like to tell you about the history of the project. Four years of work have yielded 100,000 words, 35 gods and 440 advantages. Not bad for our first game. A Beginning Back in 2009,

As the Kickstarter enters its second week, we’d like to tell you about the history of the project. Four years of work have yielded 100,000 words, 35 gods and 440 advantages. Not bad for our first game. A Beginning Back in 2009,
Today has been spent editing the gods, titans and lesser immortals down to fit in their allocated page count. This has meant some textual editing and occasionally dropping some minor gods completely. The god news is that the final books
At least a moon and a half ago, the post about 6d6 organising a regular 6d6 hangout game was published. After much doing of other things, here’s some actual details in the shape of an advert. We’re looking for 3
Let Us Game Convention (http://lugcon.com/) is dedicated to gaming all day and all night for a week. As one of the warm up games, 6d6 ran one of our 6d6 Hellenic adventures. You can find out how it went here:
Let Us Game is an online convention running September 1st to 7th this year. As part of the warm-up and lead in to the convention, Tre’ Grisby has schedule monthly warm up games, one of which will be a 6d6
What have I learnt in building this villain? Primarily, that the nature of the 6d6 Hellenic setting means that any antagonist is going to be much more complex than just a villain. The setting is founded on the competing goals
I’m continuing developing an antagonist for 6d6 Hellenic, which I started here. A villain that has a large scale plot that threatens the lives of thousands will get your heroes attention. In the last post I wrote about how Iola’s
I’m continuing to follow Rich Burlew’s guide to creating a villain. As you can see from the title, I’ve named her Iola. There’s nothing behind this name, it’s simple one that I liked the sound of. Part 1 is here. Step
A while back I read this old(ish) article by Rich Burlew on creating villains for campaigns. As both an exercise for my creative addictions and to plug 6d6 Hellenic, I’m going to take his 14 steps and build a villain
A very, very, rough video to try out ideas for the Kickstarter video. Note: The real video will involve professional artists, video editors and voice-actors.