On Jimano’s World, continents move metres in years and the order of the seasons can change. This is because the planet is a home, a hermitage of a god of the material that responds to his movements deep below. In

On Jimano’s World, continents move metres in years and the order of the seasons can change. This is because the planet is a home, a hermitage of a god of the material that responds to his movements deep below. In
Unless the players characters exist in a vacuum, their actions are going to have effects on their surroundings beyond a trail of dead goblins. Every action they take will eventually be noticed by someone and a reputation will build around
Unless their out in the far and distant wilds, characters are going to be inside the boundaries of somebodies claimed lands. That nation is going to have unique set of quirks and customs to hinder and help the adventurers. Add
A simple challenge this week. To create an interesting NPC ruler of a country or area or empire. They can be God-Kings, Queens, Presidents, tribal chiefs – anyone who is in charge in any setting or genre. There is no
Sometimes it is good to have a no-nonsense combat encounter. A chance for the players to roll dice and character’s to crush skulls without worrying about the consequences. Tonight’s RPG brainstorming topic is to think of a standalone combat encounter
What have I learnt in building this villain? Primarily, that the nature of the 6d6 Hellenic setting means that any antagonist is going to be much more complex than just a villain. The setting is founded on the competing goals
I’m continuing developing an antagonist for 6d6 Hellenic, which I started here. A villain that has a large scale plot that threatens the lives of thousands will get your heroes attention. In the last post I wrote about how Iola’s
Sometimes it is good to have a no-nonsense combat encounter. A chance for the players to roll dice and character’s to crush skulls without worrying about the consequences. Tonight’s RPG brainstorming topic is to think of a standalone combat encounter
Deviantart member ddoodlerstuff is on a 365 day challenge to draw a monster a day. In addition to sending some attention their way, I’m going to work up one of the monsters for 6d6 Magic. Thunder moths are the largest flying
I’m continuing to follow Rich Burlew’s guide to creating a villain. As you can see from the title, I’ve named her Iola. There’s nothing behind this name, it’s simple one that I liked the sound of. Part 1 is here. Step
Deep in our monkey brains, there’s a little part of us that fears the night. Our primitive ancestors jumped at the slightest noise. Those who didn’t met death by big sharp point teeth. With our poor hearing and sense of
Humans are very visual creatures which is a great evolutionary advantage but when the lights go out we are left with almost nothing except our over-active imaginations. Tonight’s RPG brainstorming topic is monsters (and other things) which prey in the