Slightly different story telling time for this Think Tank. We’ve kicked off our creative shoes and we’re chatting about some of the best gaming experiences we’ve had as players. What happened, what made them so good and what can we learn

Slightly different story telling time for this Think Tank. We’ve kicked off our creative shoes and we’re chatting about some of the best gaming experiences we’ve had as players. What happened, what made them so good and what can we learn
The three great life events – births, marriages and deaths – are the source of joy and sorrow, family gatherings and religious rites. This week’s RPG brainstorming session is about plot hooks arising from these occasions. They can be for
Jimano’s World is the planet sized hermitage of Jimano, the god of the material. The races that live on this world must contend with the movements of the god deep below. These cause mountain ranges to form in years and
Danger and stress are the stock trade of adventurers in role playing games. This week’s Think tank was about giving our heroes a rest from this and some pleasantries. These are encounters that will leave the characters feeling better for
On Jimano’s World, continents move metres in years and the order of the seasons can change. This is because the planet is a home, a hermitage of a god of the material that responds to his movements deep below. In
Unless the players characters exist in a vacuum, their actions are going to have effects on their surroundings beyond a trail of dead goblins. Every action they take will eventually be noticed by someone and a reputation will build around
Unless their out in the far and distant wilds, characters are going to be inside the boundaries of somebodies claimed lands. That nation is going to have unique set of quirks and customs to hinder and help the adventurers. Add
A simple challenge this week. To create an interesting NPC ruler of a country or area or empire. They can be God-Kings, Queens, Presidents, tribal chiefs – anyone who is in charge in any setting or genre. There is no
Sometimes it is good to have a no-nonsense combat encounter. A chance for the players to roll dice and character’s to crush skulls without worrying about the consequences. Tonight’s RPG brainstorming topic is to think of a standalone combat encounter
What have I learnt in building this villain? Primarily, that the nature of the 6d6 Hellenic setting means that any antagonist is going to be much more complex than just a villain. The setting is founded on the competing goals
I’m continuing developing an antagonist for 6d6 Hellenic, which I started here. A villain that has a large scale plot that threatens the lives of thousands will get your heroes attention. In the last post I wrote about how Iola’s
Sometimes it is good to have a no-nonsense combat encounter. A chance for the players to roll dice and character’s to crush skulls without worrying about the consequences. Tonight’s RPG brainstorming topic is to think of a standalone combat encounter