Sometimes it is good to have a no-nonsense combat encounter. A chance for the players to roll dice and character’s to crush skulls without worrying about the consequences. Tonight’s RPG brainstorming topic is to think of a standalone combat encounter
The 6d6 RPG Blog
Hellenic Campaign Villain – An Epilogue
What have I learnt in building this villain? Primarily, that the nature of the 6d6 Hellenic setting means that any antagonist is going to be much more complex than just a villain. The setting is founded on the competing goals
5 Ways to Give a Villain more Depth
I’m continuing developing an antagonist for 6d6 Hellenic, which I started here. A villain that has a large scale plot that threatens the lives of thousands will get your heroes attention. In the last post I wrote about how Iola’s
6d6 Thinktank – Boss Encounters With Mooks
Sometimes it is good to have a no-nonsense combat encounter. A chance for the players to roll dice and character’s to crush skulls without worrying about the consequences. Tonight’s RPG brainstorming topic is to think of a standalone combat encounter
Don’t Disturb the Thunder Moth
Deviantart member ddoodlerstuff is on a 365 day challenge to draw a monster a day. In addition to sending some attention their way, I’m going to work up one of the monsters for 6d6 Magic. Thunder moths are the largest flying
Iola, the Faun of Fear
I’m continuing to follow Rich Burlew’s guide to creating a villain. As you can see from the title, I’ve named her Iola. There’s nothing behind this name, it’s simple one that I liked the sound of. Part 1 is here. Step
Fear the Darkness
Deep in our monkey brains, there’s a little part of us that fears the night. Our primitive ancestors jumped at the slightest noise. Those who didn’t met death by big sharp point teeth. With our poor hearing and sense of
6d6 Thinktank – Things That Go Bump In The Night
Humans are very visual creatures which is a great evolutionary advantage but when the lights go out we are left with almost nothing except our over-active imaginations. Tonight’s RPG brainstorming topic is monsters (and other things) which prey in the
Campaign Villain For 6d6 Hellenic
A while back I read this old(ish) article by Rich Burlew on creating villains for campaigns. As both an exercise for my creative addictions and to plug 6d6 Hellenic, I’m going to take his 14 steps and build a villain
6d6 Thinktank – How Far Is Too Far?
How far do you go in your game? Vivid descriptions, challenging subject matter, psychological games? Tonight the 6d6 team discuss their own experiences and gaming styles as they find the edges of acceptable roleplaying.
Religion of Jimano’s World
In building the religious framework for Jimano’s World, I’ve done a fair bit of thinking on religion before getting into the details. Jimano is the god of the material. He used his power to build himself a hermitage so that
Doomshrooms, Pig Iron and Bat People
With infinite diversity come infinite combinations. Quantum physics tells that a numberless amount of parallel universe could exist, each with their own quirk of fate. Life on these worlds was the subject of our Think Tank. Want monsters might we