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The 6d6 RPG Blog

The Pantheon of Jimano’s World

April 24, 2015 jfoster RPG World Building

Jimano’s World is the planet sized hermitage of Jimano, the god of the material. The races that live on this world must contend with the movements of the god deep below. These cause mountain ranges to form in years and

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Mid Adventure Pleasantries

April 18, 2015 jfoster RPG Adventure Ideas

Danger and stress are the stock trade of adventurers in role playing games.  This week’s Think tank was about giving our heroes a rest from this and some pleasantries.  These are encounters that will leave the characters feeling better for

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The Stone City of Jimano’s World

April 17, 2015 jfoster RPG World Building

On Jimano’s World, continents move metres in years and the order of the seasons can change. This is because the planet is a home, a hermitage of a god of the material that responds to his movements deep below. In

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Player Character Infamy

April 10, 2015 jfoster Roleplaying Tips, RPG Pen & Paper

Unless the players characters exist in a vacuum, their actions are going to have effects on their surroundings beyond a trail of dead goblins. Every action they take will eventually be noticed by someone and a reputation will build around

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Seven Kingdoms for the Players to Save or Destroy

April 6, 2015 jfoster RPG World Building

Unless their out in the far and distant wilds, characters are going to be inside the boundaries of somebodies claimed lands.  That nation is going to have unique set of quirks and customs to hinder and help the adventurers.  Add

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6d6 Thinktank – Kings & Things

April 4, 2015 Chris RPG World Building

A simple challenge this week. To create an interesting NPC ruler of a country or area or empire. They can be God-Kings, Queens, Presidents, tribal chiefs – anyone who is in charge in any setting or genre. There is no

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6d6 Thinktank: Combat Encounters with a Boss & Mooks

April 3, 2015 Chris Roleplaying Tips, RPG Pen & Paper

Sometimes it is good to have a no-nonsense combat encounter. A chance for the players to roll dice and character’s to crush skulls without worrying about the consequences. Tonight’s RPG brainstorming topic is to think of a standalone combat encounter

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Hellenic Campaign Villain – An Epilogue

March 31, 2015 jfoster RPG Character Ideas

What have I learnt in building this villain? Primarily, that the nature of the 6d6 Hellenic setting means that any antagonist is going to be much more complex than just a villain.  The setting is founded on the competing goals

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5 Ways to Give a Villain more Depth

March 24, 2015 jfoster RPG Character Ideas

I’m continuing developing an antagonist for 6d6 Hellenic, which I started here. A villain that has a large scale plot that threatens the lives of thousands will get your heroes attention.  In the last post I wrote about how Iola’s

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6d6 Thinktank – Boss Encounters With Mooks

March 21, 2015 jfoster RPG Pen & Paper

Sometimes it is good to have a no-nonsense combat encounter. A chance for the players to roll dice and character’s to crush skulls without worrying about the consequences. Tonight’s RPG brainstorming topic is to think of a standalone combat encounter

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Don’t Disturb the Thunder Moth

March 20, 2015 jfoster RPG Character Ideas

Deviantart member ddoodlerstuff is on a 365 day challenge to draw a monster a day. In addition to sending some attention their way, I’m going to work up one of the monsters for 6d6 Magic. Thunder moths are the largest flying

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Iola, the Faun of Fear

March 17, 2015 jfoster RPG Character Ideas

I’m continuing to follow Rich Burlew’s guide to creating a villain.  As you can see from the title, I’ve named her Iola.  There’s nothing behind this name, it’s simple one that I liked the sound of. Part 1 is here. Step

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6d6 RPG Tabletop Role-Playing Blog is owned and operated by Chris Tregenza and Jaye Foster.