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Author: Chris

Review: Spy Master

October 19, 2017 Chris RPG Reviews

Do you remember when James Bond was all about suave, sophisticated people with gadgets and one-liners? Do you dream of megalomaniac villains with secret bases and plans to take over the world? Then Spy Master is the game for you.

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Great Reviews for Age of Legends

August 31, 2017 Chris 6d6 News, RPG Reviews

Our epic campaign setting – Age of Legends – is now available on DriveThruRPG and we already have some great reviews in. From Brian Rating: 5 of 5 Stars! Great book and setting. It’s filled with a mix of historical

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The Swiss Cheese Model of RPGs

April 5, 2017 Chris RPG Pen & Paper

There is a perception that all RPGs lie somewhere on a spectrum. At one end there are games which attempt to simulate a world and the player is bound by the rules of that simulation – e.g. the character starts

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Where the Mechanics Meet The Narrative

March 29, 2017 Chris RPG Pen & Paper

A critical component of good game design is how the game’s mechanics mesh with the game’s narrative. If the these elements do not align the player’s ability to suspend disbelief is challenged. For example, most games have mechanics which allow

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Fantasy Apocalypse 2 : The Good Death

February 22, 2017 Chris RPG World Building

The Last Spell Ingredient The trouble with magic is it that it is unexplainable and inexplicable. Diligent research wizards may find cheap and common alternatives for some spells but there is no guarantee all ingredients can be replaced. A healing

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Why Prophecies Are Bad In RPGs

February 1, 2017 Chris RPG Pen & Paper

Fate True prophecies involve predetermination, a fixed time-line or gods of fate ensuring things happen. Which means the prophecy will be fulfilled regardless of what the characters do. As railroading the players this much is something most GMs avoid, adventures

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How Much Can A Player Define A World?

January 24, 2017 Chris RPG Pen & Paper

There is an almost universal trope in tabletop RPGs that a player (other the GM) only has narrative control of their own character. That is, they have very little ability to create and define parts of the world – the

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Maps of Historical Sewers for RPGs

December 19, 2016 Chris RPG Resources

A quick round-up of interesting links to historical sewer systems of use to RPG GMs and world builders for the RPG Blog Carnival. The History of Sewers is exactly what it says and a great resources for understanding the history

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OSR / D&D Sewer Resources

December 17, 2016 Chris RPG Resources

A quick round up of free OSR /D&D adventures in sewers part of this month’s sewer & waste themed RPG Blog Carnival The Lair has a random sewer encounter table for you Two page sewer map and descriptions from Dyson

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RPG World Building From The Bottom Up (Part 2 of 2)

December 15, 2016 Chris RPG World Building

Continuing our exploration of the dirtier side of RPG world building (see part 1). Whose job is it? There is always a prejudice against those who work in waste disposal. It is a dirty, smelly job and one which often

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RPG World Building From The Bottom Up (Part 1 of 2)

December 13, 2016 Chris RPG World Building

Where Do Character’s Go To The Toilet? The point of world building in role-playing games is to give the players the sense their characters exist in a living, breathing world. If GMs and world builders ignore questions about toilets and

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Junkyard Dogs

December 9, 2016 Chris Free RPG Art

Inspired by our Junk Dogs monster published a few days ago. From @Tregenza as part of his #LearningToDraw project. Free to use under a CC-SA licence.

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6d6 RPG Tabletop Role-Playing Blog is owned and operated by Chris Tregenza and Jaye Foster.