Slightly different story telling time for this Think Tank. We’ve kicked off our creative shoes and we’re chatting about some of the best gaming experiences we’ve had as players. What happened, what made them so good and what can we learn which make us better players and DMs?
The three great life events – births, marriages and deaths – are the source of joy and sorrow, family gatherings and religious rites. This week’s RPG brainstorming session is about plot hooks arising from these occasions. They can be for any setting and any genre as long as they focus
Role playing games inevitably focus on the unpleasant, or downright horrible, aspects of life & death. So in this week’s RPG brainstorming session we are going to balance the scales with nice encounters. People, creatures or places which characters encounter on their journeys which are pleasing, rewarding or just relaxing.
Humans are very visual creatures which is a great evolutionary advantage but when the lights go out we are left with almost nothing except our over-active imaginations. Tonight’s RPG brainstorming topic is monsters (and other things) which prey in the dark. Dangers perfectly suited for the sloeblack darkness of a
This March, 6d6 are organising a short RPG convention spanning the globe and timezones. We have three games lined up: Brian Isikoff (of 2d6feet) is running Savage Island for the USA in the afternoon; Jaye Foster is running Giant Chickens for the USA late evening / Asian morning and a
Last week’s Think Tank was how a hero’s origins shape their story. For this week’s Think Tank we talked about how a societies belief in the world’s end create adventures. The end is nigh, say the wise-men and the witless. Do the characters believe their fate is sealed? Do they take up
For our 6d6 Think Tank on creation myths, we delved into creation myths. My own submission was Jimano’s World. The core of the idea is the planet is actually a hermitage for a shy god. His very being shapes the world above him. As the hiding god moves continents change,
We’ve got the description (part 1)and we’ve got the advantages (part 2). Now our beast needs it’s metadata. The metadata in a 6d6 character is about how much potential the character has. A character uses their advantages by spending potential on them. Our Smog Devil has plenty of advantages at
Most of us have had that point in a game where a set of characters work together for longer than a single campaign. Usually a character will have a motive for solving the problem at hand, ranging from the greater good to cash payments to he stole my ice cream.
With our monster described and given some character (see part 1), lets get into the mechanics. On first pass through the paths available in the 100 monster bestiary, I’ve picked out these to start with. As a note, advantages and paths are underlined. Part 1 can be found here. Arboreal or