The 6d6 RPG
When I sat down to create the 6d6 RPG, I was after a game people would actually play. Too many games gather dust on shelves, never used, often never read. I knew that to get people playing, it would need three things that I had learnt in 25 years of role-playing were vital for a good game.
- Easy and quick to learn
- Enough flexibility to cover a wide range of genre and styles of play
- Game mechanics that promoted role-playing in everything the character does
The 6d6 RPG certainly achieves the first goal as testified by the feedback from the hundreds of hours of play test and demonstrations sessions we have run over the last 18 months.
The system’s flexibility is plain to see from our range of published and forthcoming adventures. Everything from story driven whodunits through traditional fantasy adventures to cinematographic zombie horror.
And the role-playing? Well, only you can be the judge that.
Chris Tregenza
Coming Soon
Winter 2011/2012

Read 6d6 Magic as it develops via the 6d6 Online Tools
Spring 2012

Read 6d6 Bots as it develops via the 6d6 Online Tools
All the religions are right. The world was created by an immensely powerful extra-dimensional being! Unfortunately the divine being has the mentality of a kid. You know the one, the fucked-up neighbourhood kid who used to torture blind kittens just to see whether they could feel it. Life is pain and suffering just because our almighty creator gets a kick out of it.
A dark and bloody modern horror mythos for the 6d6 Core. Read Rebel Flesh as it develops via the 6d6 Online Tools
Open Pricing
At 6d6 we believe in being open about everything. The game is open for anyone to expand and use. The ups and downs of running a small RPG business are documented on the blog. We even publish are sales figures and our costs so that you can see we where your money goes.
Paying Writers A Fair Share
We also believe that writers should get a fair share from the sales. Where as other companies pay writers $0.01 – $0.03 a word, we pay them nothing. Instead we give them one third of the sales price on every copy sold, PDF and hard copy editions. When you see a name on the cover of a 6d6 product, you can be sure that person is getting paid.
A Little Bit More Expensive
Our PDFs and products are a little bit more expensive than other peoples. We are building a long-term business and that has different overheads than someone doing it as a hobby. We also release our products under the Creative Commons and we make the Living Document promise which no other publisher does. Because of this we have to charge realistic prices so that we can be here next year and the year after that and the year after that …
Creative Commons
Nearly everything we produce is released under the Creative Commons. This means that you can share our PDFs with your friends. In fact we encourage you to do it. We want people to play the 6d6 RPG and that can only happen if people have the rules and the cards.
Remix, Reuse
We also want you to tweak, house-rule, home-brew and change the game to suit how you play. With the Creative Commons you can do that. You can edit and mix-up our products how you like and share those with your friends. You can even package them up and sell them if you want.
Details
Our rule sets and adventures are released under the CC-BY-SA license and the card decks are simply CC licensed. If you don’t know what this means, check out the Wikipedia page on the Creative Commons for more information.



Library

