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Tag: Magic

City Settings – A City of Two Scales

January 17, 2018 jfoster RPG Adventure Ideas, RPG World Building

The master theurge of the Tower of Suhina surmises that the humans came to Ranthas via a powerful spell, though they don’t know if the gateways were sent to rescue these tiny people or was the cause of their worlds

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Time Mages

September 28, 2016 jfoster RPG World Building

Time mages don’t use blood, spirit or mana to power their spells.  They burn time.  In exchange for casting all manner of spells time pauses at a location.  With preparation a mage can recite a spell that specifies the location.

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The Magic of Age of Legends

July 13, 2016 jfoster RPG World Building

The topic of this month’s RPG Blog Carnival is Wizards, as introduced by Harbinger of Doom . They want to know about the magic users in your RPG, in particular their culture. Circe and Medea are perhaps the most famous

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Choir of Sorcerers

December 30, 2015 jfoster RPG Adventure Ideas, RPG Pen & Paper

It has always been known that songs have power.  This is exceptionally true for the magical choirs of Estral.  Individually their mages have limited magical prowess, but when their voices sing together with the right harmony and rhythm they can

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The Polymorph Masquerade Ball

October 7, 2015 jfoster RPG Adventure Ideas

The vast and fertile plains of Etrya are covered in small and tiny city states.  Once part of a larger empire, they are now independent dukes, lords, counts, princes and stadtholders.  Locked into complicated family and political alliances the balance

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The Swamp Chorus

July 29, 2015 jfoster RPG Adventure Ideas, RPG Pen & Paper

After hearing that all the famous princesses had a chorus of animals to join in when they sung, Princess Eanchith became jealous.  To quell her incessant whining her father indulged her.  King Dulfa hired a wandering hedge wizard who set

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6d6RPG: Magefest Playtest Digest

September 23, 2010 test test RPG Pen & Paper One comment

So what did we learn from last night’s big magic test? It Works! (Mostly) The key test was the locus mechanic which handles on-going spells. When a spell is cast, the caster places one or more cards into a stack

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6d6 RPG: Testing Magic

September 21, 2010 test test RPG Pen & Paper

Magic systems are a real pain in the derriere when you are designing universal game mechanic. The problem with magic is that it has to be, well, magical. And that means something above and beyond the normality which, for the

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The Magic of #Twitterville

September 3, 2009 test test RPG Pen & Paper

The creative writing exercise that is #Twitterville continues over Twitterville.org. This week’s challenge is magic. In a fantasy city in a fantasy world, magic is going to play a significant role in the life of the inhabitants but can you

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Optional Rules for Fantasy Magic Failure

January 21, 2009 rob RPG Pen & Paper 2 comments

I voiced my wish to see some chance of spell failure in D&D in my recent post about Fantasy Magic. Having been called out by Bonemaster I have put together my suggestions as to how to use spell failure. My

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