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Tag: GMing

6d6 RPG: GMing & Monster Sheets

September 22, 2010 test test RPG Pen & Paper

Something that was obvious the moment the 6d6 RPG fixed on the card mechanics was that monsters and NPCs were a problem. A starting PC has about twenty cards, a manageable amount. However the GM needs to run up to

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5 Travel Related Hooks for GMs

January 21, 2010 test test RPG Pen & Paper 3 comments

Here are five adventure hooks for travelling adventures for this month’s Blogger’s Carnival. 1. Shipwrecked This one works in just about any game system whether low fantasy or high tech. The vessel carrying the party sinks / runs aground /

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Running Back-to-Back D&D Sessions

January 18, 2010 test test RPG Pen & Paper 3 comments

After 25 years GMing, I had a new experience on Saturday. Running the same scenario in two back-to-back sessions only 20 minutes apart. It proved a very useful play-testing experience. As part of our demonstration day at Chimera I was

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Making Monsters Different

November 2, 2009 test test Roleplaying Tips, RPG World Building

The best way to shake up a party is for them to encounter a monster they don’t recognize. This is especially effective on players who have that smugness that can only come from an encyclopedic knowledge of the monster manual.

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5 Beginner GM Mistakes (and how to fix them)

September 25, 2009 test test Roleplaying Tips, RPG Pen & Paper One comment

  1. Lack of Preparation Nothing says “I’m a green GM” more than making the players wait five minutes whilst you try to find the NPC’s stats or work out what happens next. Fortunately this is easy to fix. Read

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The Changing Role of GMs

July 31, 2009 test test RPG Pen & Paper 8 comments

Listening to the RPG Circus podcast I was struck by something they said that I realised was blindingly obvious but I had never considered. In the olden days, GMs were the gods of the gaming table for one very simple

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Keep Players Under Control with an Altoids Catapult

July 11, 2009 test test RPG Pen & Paper 5 comments

We all know that what a GM needs to rule his gaming table is more weaponry. Previous weapons we have covered have had probelms with size and damage potential. Now we have the perfect solution. Small enough to sit behind

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Vampires! Archaeologist Find Proof!

March 10, 2009 test test RPG Pen & Paper, RPG Resources 2 comments

Ok, not really but they found something that is even more interesting and inspirational for GMs. Venetian Vampire   The Universita di Firenze announced that he and his archaeoloical team had excavated the skeleton of a Renaissance woman whose skull

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Poll: What type of GM and Player are you?

January 18, 2009 test test RPG Pen & Paper 7 comments

Gaming – is it about personal glory or a team sport. What will you do to win? As a GM, are you naughty or nice? [poll id=”41″] [poll id=”42″] [poll id=”43″] [poll id=”44″]

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Of Coolness and Idiocy

January 3, 2009 test test RPG Pen & Paper 17 comments

It appears that I ruffled some feathers with yesterday’s The Rule of Cool – Only for Idiots. So let me expand on why I think the ‘Rule of Cool’ is bad advice for GMs. Note: None of which follows is

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6d6 RPG Tabletop Role-Playing Blog is owned and operated by Chris Tregenza. If you are into Dungeons & Dragons style games, check out Dingles' Games pathfinder RPG resources.