Here are five adventure hooks for travelling adventures for this month’s Blogger’s Carnival. 1. Shipwrecked This one works in just about any game system whether low fantasy or high tech. The vessel carrying the party sinks / runs aground /
After 25 years GMing, I had a new experience on Saturday. Running the same scenario in two back-to-back sessions only 20 minutes apart. It proved a very useful play-testing experience. As part of our demonstration day at Chimera I was
The best way to shake up a party is for them to encounter a monster they don’t recognize. This is especially effective on players who have that smugness that can only come from an encyclopedic knowledge of the monster manual.
1. Lack of Preparation Nothing says “I’m a green GM” more than making the players wait five minutes whilst you try to find the NPC’s stats or work out what happens next. Fortunately this is easy to fix. Read
Ok, not really but they found something that is even more interesting and inspirational for GMs. Venetian Vampire The Universita di Firenze announced that he and his archaeoloical team had excavated the skeleton of a Renaissance woman whose skull
This article’s title will mean nothing unless you have seen the M&S advertising campaign that has been running in the UK for the last couple of years (here is an example). In fact, you probably have never even heard of