The RPG Blog Carnival for October is about superstitions, so here are three little rituals. Thieves Lock Pick Murmur Lock picking is a quiet is an action that takes quiet, patience and a little luck. The thieves guild teaches its
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The RPG Blog Carnival for October is about superstitions, so here are three little rituals. Thieves Lock Pick Murmur Lock picking is a quiet is an action that takes quiet, patience and a little luck. The thieves guild teaches its
Lord Rarder, The 4th Duke of Orindest was a petulant and egotistical young man. He became jealous of the other nobles with their mountainous or coastal estates. In particular Earl Brabant’s extravagant spending on building a new mountain tweaked Lord
Adventures In A Doomed World The lava never stops. Rivers of thick, sticky, liquid rock stretch out for hundreds of miles from the Rift. The great forest of Salidour has been burned and the cities of men obliterated. As the
The noble Knights of Gold brought down the mad lich witch Paubi after a year long campaign. The lich’s designs were undone, but their undead army continued. It came to halt in the middle of the countryside where it stood,
The Last Spell Ingredient The trouble with magic is it that it is unexplainable and inexplicable. Diligent research wizards may find cheap and common alternatives for some spells but there is no guarantee all ingredients can be replaced. A healing
Aelaimo is the god of rivers; fresh water is his gift and promise to all who worship him. When his clerics heard of a land far to the west where no rain fell, they felt compelled to bring relief to
Continuing our exploration of the dirtier side of RPG world building (see part 1). Whose job is it? There is always a prejudice against those who work in waste disposal. It is a dirty, smelly job and one which often
Where Do Character’s Go To The Toilet? The point of world building in role-playing games is to give the players the sense their characters exist in a living, breathing world. If GMs and world builders ignore questions about toilets and
In RPGs, taverns are a vital location but too often they are just four walls, some tables, chairs, a bar. They all look so similar and serve little purpose beyond being a place to meet. As places where adventures start,
Hello stranger, sent here by the RPG Blog Carnival were ya? I’ve got some fine potions here for sale. If there’s nothing you want right now, then I’ll happily sell you recipes; for a price. Jittertery – Made from the
Time mages don’t use blood, spirit or mana to power their spells. They burn time. In exchange for casting all manner of spells time pauses at a location. With preparation a mage can recite a spell that specifies the location.
The topic of this month’s RPG Blog Carnival is Wizards, as introduced by Harbinger of Doom . They want to know about the magic users in your RPG, in particular their culture. Circe and Medea are perhaps the most famous