Sometimes social situations are best resolved through role playing but sometimes it needs to be decided by the dice. In today’s Thanktank we look at social combat using the 6d6 RPG. From the Think Tank it’s clear we’ve quite a
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Sometimes social situations are best resolved through role playing but sometimes it needs to be decided by the dice. In today’s Thanktank we look at social combat using the 6d6 RPG. From the Think Tank it’s clear we’ve quite a
The final piece of the Last Stand of the Rainbow Corps is the monsters that will bring about their downfall. In common with the player led theme of the adventure, the details of the nightmares are filled in by the
Character creation doesn’t have to end once all the character points have been spent. If you want more customisation, you can dip into the metadata. Your character has four bits of metadata (defaults in brackets): Dynamic Potential [4], Static Potential
Even in some of the most indie of indie games, the role part of role play is important. Our tendency as creative types is to always move towards more diversity. Our groups are made up of people who have a
You’ve got your concept and you know the role your character will be filling in the group. The story leader has explained the setting and has given you the standard 70 character points to spend. Here is my advice on
Slightly different story telling time for this Think Tank. We’ve kicked off our creative shoes and we’re chatting about some of the best gaming experiences we’ve had as players. What happened, what made them so good and what can we learn
The three great life events – births, marriages and deaths – are the source of joy and sorrow, family gatherings and religious rites. This week’s RPG brainstorming session is about plot hooks arising from these occasions. They can be for
Unless the players characters exist in a vacuum, their actions are going to have effects on their surroundings beyond a trail of dead goblins. Every action they take will eventually be noticed by someone and a reputation will build around
Sometimes it is good to have a no-nonsense combat encounter. A chance for the players to roll dice and character’s to crush skulls without worrying about the consequences. Tonight’s RPG brainstorming topic is to think of a standalone combat encounter
Sometimes it is good to have a no-nonsense combat encounter. A chance for the players to roll dice and character’s to crush skulls without worrying about the consequences. Tonight’s RPG brainstorming topic is to think of a standalone combat encounter
How far do you go in your game? Vivid descriptions, challenging subject matter, psychological games? Tonight the 6d6 team discuss their own experiences and gaming styles as they find the edges of acceptable roleplaying.
How famous are your player characters? In 6d6 Hellenic, the player’s characters are the champions of the gods. With no more than fifty such champions going about doing the work of the Olympic gods, it is uncommon to come across