To keep Kethar bound requires a spirit binding spell so powerful that it has captured and bound all spirits from within five thousand miles of the stone to an area of just four miles around the stone. The spell did

To keep Kethar bound requires a spirit binding spell so powerful that it has captured and bound all spirits from within five thousand miles of the stone to an area of just four miles around the stone. The spell did
The Astral Plane isn’t an actual place. It a transition that you pass through when moving between spaces and dimensions. Normally you transit too fast to notice it for more than a short thought. Even if you did pay attention
The master theurge of the Tower of Suhina surmises that the humans came to Ranthas via a powerful spell, though they don’t know if the gateways were sent to rescue these tiny people or was the cause of their worlds
The city rises up a shallow hillside from the estuary side docks and beach front but stops before the hill is crested. The houses are all prefabs of only five different models, arranged in a fixed grid pattern that pays
The tortoise, called Ogan by the Keebra, moves at the speed of a human crawl and despite its size its footfall barely shakes the ground. The land behind Ogan is deeply carved by its footprints and the forests are left
This month’s RPG blog carnival is about literature and is hosted by Pitfalls and Pixies. Here are four books to inspire plots and problems for your RPGs. The Book of Blood Speech A textbook in black leather, it contains detailed instructions
Gonzo History are running a monster design competition [http://gonzohistorygaming.blogspot.hk/2017/11/the-first-monster-man-contest.html]. The core of the rules is to find yourself a cheap toy and then write it up as a monster for the role playing game of your choice. Here’s my entry,
Do you remember when James Bond was all about suave, sophisticated people with gadgets and one-liners? Do you dream of megalomaniac villains with secret bases and plans to take over the world? Then Spy Master is the game for you.
Poor Amongst the Stars is a setting for Malandros that takes the players below decks on a generational starship. It’s written by myself and is now available on DTRPG. The core of the game is setting up the generational ship
The RPG Blog Carnival for October is about superstitions, so here are three little rituals. Thieves Lock Pick Murmur Lock picking is a quiet is an action that takes quiet, patience and a little luck. The thieves guild teaches its
Our epic campaign setting – Age of Legends – is now available on DriveThruRPG and we already have some great reviews in. From Brian Rating: 5 of 5 Stars! Great book and setting. It’s filled with a mix of historical
There is a perception that all RPGs lie somewhere on a spectrum. At one end there are games which attempt to simulate a world and the player is bound by the rules of that simulation – e.g. the character starts