In Ye Olde Worlde Magic Item Shop I highlighted how magic items had ceased being special in 3.0 onwards. Here is my solution to the problem. Magic Items have a Story If you think of the magic items in literature,

In Ye Olde Worlde Magic Item Shop I highlighted how magic items had ceased being special in 3.0 onwards. Here is my solution to the problem. Magic Items have a Story If you think of the magic items in literature,
In my round-up of D&D Humor I managed to forget one classic from the eighties. Thrud the Barbarian. Drawn by Carl Critchlow, Thrud appeared in White Dwarf magazine (Games Workshop’s equivalent of Dragon) and followed the simple life of Thrud.
Thursday night’s game session was canceled due to Pete having the flu so I found myself with an unexpectedly spare evening. One quick trip down to the video store later and I was settling down to watch Cloverfield. After a
Looking back, one of the biggest mistakes in the 3.0/3.5 editions was the magic item creation rules. This seemingly sensible change fundamentally changed the nature of D&D. Back in the “good old days”, magic items were strange things. There was
D&D Is No Joking Matter I can’t remember a game session where at some point everyone was not laughing. Playing D&D is fun and the wise-cracking and joking that goes with it are as much part of the session as
Mention Teenage Mutant Ninja Turtles to most people and they think of the cutesy children’s TV / Movie / Merchandising phenomena of the late 80s and early 90s. What most don’t know of is the adult orientated gritty super hero
Beneath the Screen has a free floor-plan and background notes for a great little tavern / inn useable for D&D or other fantasy systems (Use This Tavern). I love little things like this because one of the things that has
Struggling to find the miniature you need? Left your boxs of figures at home? Don’t worry, just grab a sheet of paper and fold yourself some monsters. The Bulette above comes from a collection of origami D&D monsters that are
This Roman D20, dated to the 2nd century AD was found in Egypt during the 1920’s. Presumed to have been used in gambling games of some sort, it is 5.2cm tall, made of glass with a distinct symbol on each
The megalomaniac mad-scientist is a stereotype that dates back to Frankenstein and can be found in every genre and medium, including such classics as Dr Strangelove. It is also a common stereotype for Boss Monsters in role-playing games, where evil