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The 6d6 RPG Blog

Player Character Infamy

April 10, 2015 jfoster Roleplaying Tips, RPG Pen & Paper

Unless the players characters exist in a vacuum, their actions are going to have effects on their surroundings beyond a trail of dead goblins. Every action they take will eventually be noticed by someone and a reputation will build around

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Seven Kingdoms for the Players to Save or Destroy

April 6, 2015 jfoster RPG World Building

Unless their out in the far and distant wilds, characters are going to be inside the boundaries of somebodies claimed lands.  That nation is going to have unique set of quirks and customs to hinder and help the adventurers.  Add

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6d6 Thinktank – Kings & Things

April 4, 2015 Chris RPG World Building

A simple challenge this week. To create an interesting NPC ruler of a country or area or empire. They can be God-Kings, Queens, Presidents, tribal chiefs – anyone who is in charge in any setting or genre. There is no

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6d6 Thinktank: Combat Encounters with a Boss & Mooks

April 3, 2015 Chris Roleplaying Tips, RPG Pen & Paper

Sometimes it is good to have a no-nonsense combat encounter. A chance for the players to roll dice and character’s to crush skulls without worrying about the consequences. Tonight’s RPG brainstorming topic is to think of a standalone combat encounter

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Hellenic Campaign Villain – An Epilogue

March 31, 2015 jfoster RPG Character Ideas

What have I learnt in building this villain? Primarily, that the nature of the 6d6 Hellenic setting means that any antagonist is going to be much more complex than just a villain.  The setting is founded on the competing goals

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5 Ways to Give a Villain more Depth

March 24, 2015 jfoster RPG Character Ideas

I’m continuing developing an antagonist for 6d6 Hellenic, which I started here. A villain that has a large scale plot that threatens the lives of thousands will get your heroes attention.  In the last post I wrote about how Iola’s

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6d6 Thinktank – Boss Encounters With Mooks

March 21, 2015 jfoster RPG Pen & Paper

Sometimes it is good to have a no-nonsense combat encounter. A chance for the players to roll dice and character’s to crush skulls without worrying about the consequences. Tonight’s RPG brainstorming topic is to think of a standalone combat encounter

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Don’t Disturb the Thunder Moth

March 20, 2015 jfoster RPG Character Ideas

Deviantart member ddoodlerstuff is on a 365 day challenge to draw a monster a day. In addition to sending some attention their way, I’m going to work up one of the monsters for 6d6 Magic. Thunder moths are the largest flying

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Iola, the Faun of Fear

March 17, 2015 jfoster RPG Character Ideas

I’m continuing to follow Rich Burlew’s guide to creating a villain.  As you can see from the title, I’ve named her Iola.  There’s nothing behind this name, it’s simple one that I liked the sound of. Part 1 is here. Step

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Fear the Darkness

March 14, 2015 jfoster RPG World Building

Deep in our monkey brains, there’s a little part of us that fears the night.  Our primitive ancestors jumped at the slightest noise.  Those who didn’t met death by big sharp point teeth.  With our poor hearing and sense of

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6d6 Thinktank – Things That Go Bump In The Night

March 13, 2015 Chris RPG World Building

Humans are very visual creatures which is a great evolutionary advantage but when the lights go out we are left with almost nothing except our over-active imaginations. Tonight’s RPG brainstorming topic is monsters (and other things) which prey in the

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Campaign Villain For 6d6 Hellenic

March 10, 2015 jfoster RPG Character Ideas

A while back I read this old(ish) article by Rich Burlew on creating villains for campaigns. As both an exercise for my creative addictions and to plug 6d6 Hellenic, I’m going to take his 14 steps and build a villain

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6d6 RPG Tabletop Role-Playing Blog is owned and operated by Chris Tregenza and Jaye Foster.