I’m continuing developing an antagonist for 6d6 Hellenic, which I started here. A villain that has a large scale plot that threatens the lives of thousands will get your heroes attention. In the last post I wrote about how Iola’s

I’m continuing developing an antagonist for 6d6 Hellenic, which I started here. A villain that has a large scale plot that threatens the lives of thousands will get your heroes attention. In the last post I wrote about how Iola’s
Sometimes it is good to have a no-nonsense combat encounter. A chance for the players to roll dice and character’s to crush skulls without worrying about the consequences. Tonight’s RPG brainstorming topic is to think of a standalone combat encounter
Deviantart member ddoodlerstuff is on a 365 day challenge to draw a monster a day. In addition to sending some attention their way, I’m going to work up one of the monsters for 6d6 Magic. Thunder moths are the largest flying
I’m continuing to follow Rich Burlew’s guide to creating a villain. As you can see from the title, I’ve named her Iola. There’s nothing behind this name, it’s simple one that I liked the sound of. Part 1 is here. Step
Deep in our monkey brains, there’s a little part of us that fears the night. Our primitive ancestors jumped at the slightest noise. Those who didn’t met death by big sharp point teeth. With our poor hearing and sense of
A while back I read this old(ish) article by Rich Burlew on creating villains for campaigns. As both an exercise for my creative addictions and to plug 6d6 Hellenic, I’m going to take his 14 steps and build a villain
In building the religious framework for Jimano’s World, I’ve done a fair bit of thinking on religion before getting into the details. Jimano is the god of the material. He used his power to build himself a hermitage so that
With infinite diversity come infinite combinations. Quantum physics tells that a numberless amount of parallel universe could exist, each with their own quirk of fate. Life on these worlds was the subject of our Think Tank. Want monsters might we
How famous are your player characters? In 6d6 Hellenic, the player’s characters are the champions of the gods. With no more than fifty such champions going about doing the work of the Olympic gods, it is uncommon to come across
Last week’s Think Tank was how a hero’s origins shape their story. For this week’s Think Tank we talked about how a societies belief in the world’s end create adventures. The end is nigh, say the wise-men and the witless. Do the
In doing this (Race’s of Jimano’s World), I found myself thinking about the common knowledge that comes with the use of standard races. I could paint onto a completely blank canvas and create entirely new races. This is something I’ve
All stories have to start somewhere. For superheroes, what comes before they get their powers is prologue, a background that influences them, but does not define them. How they got these powers, the origin of their super powers, forms the