A while back I read this old(ish) article by Rich Burlew on creating villains for campaigns. As both an exercise for my creative addictions and to plug 6d6 Hellenic, I’m going to take his 14 steps and build a villain

A while back I read this old(ish) article by Rich Burlew on creating villains for campaigns. As both an exercise for my creative addictions and to plug 6d6 Hellenic, I’m going to take his 14 steps and build a villain
In building the religious framework for Jimano’s World, I’ve done a fair bit of thinking on religion before getting into the details. Jimano is the god of the material. He used his power to build himself a hermitage so that
With infinite diversity come infinite combinations. Quantum physics tells that a numberless amount of parallel universe could exist, each with their own quirk of fate. Life on these worlds was the subject of our Think Tank. Want monsters might we
How famous are your player characters? In 6d6 Hellenic, the player’s characters are the champions of the gods. With no more than fifty such champions going about doing the work of the Olympic gods, it is uncommon to come across
Last week’s Think Tank was how a hero’s origins shape their story. For this week’s Think Tank we talked about how a societies belief in the world’s end create adventures. The end is nigh, say the wise-men and the witless. Do the
In doing this (Race’s of Jimano’s World), I found myself thinking about the common knowledge that comes with the use of standard races. I could paint onto a completely blank canvas and create entirely new races. This is something I’ve
All stories have to start somewhere. For superheroes, what comes before they get their powers is prologue, a background that influences them, but does not define them. How they got these powers, the origin of their super powers, forms the
In role playing games, the primary agents of change are the player characters. Whilst the world around them may be populated by people and places with their own agendas, our focus is with our characters. We see the world and
For our 6d6 Think Tank on creation myths, we delved into creation myths. My own submission was Jimano’s World. The core of the idea is the planet is actually a hermitage for a shy god. His very being shapes the
We’ve got the description (part 1)and we’ve got the advantages (part 2). Now our beast needs it’s metadata. The metadata in a 6d6 character is about how much potential the character has. A character uses their advantages by spending potential
Most of us have had that point in a game where a set of characters work together for longer than a single campaign. Usually a character will have a motive for solving the problem at hand, ranging from the greater
Creation myths are the quickest way to give a culture or race history when building your RPG world. They are common across all human societies as they provide an answer to the obvious question of “where did we come from?”