Guns are a tough nut to crack in game design. Where as melee weapons are easy to model with a simple attack / defense mechanic, guns present unique challenge. This challenge doubles if you want to make them passingly realistic

Guns are a tough nut to crack in game design. Where as melee weapons are easy to model with a simple attack / defense mechanic, guns present unique challenge. This challenge doubles if you want to make them passingly realistic
A subject close to my heart in Sword & Sorcery’s Gun Porn Great background for 1920’s Cthulhu in Roaring 20s Cthulhu: The Silver Screen. Coincidentally I’ve just finished re-reading Terry Pratchett’s Moving Pictures which could very easily be adapted in