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Tag: GM

Tips for Being a 6d6 Game Master

January 20, 2016 jfoster Roleplaying Tips, RPG Pen & Paper

Or as we prefer to call it, the Game Leader.  This isn’t us wanting to have a new name just to be different.  Master is used for someone who has complete control over the game.  In 6d6 that simply isn’t

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Poll: Players and GMs

February 15, 2009 test test RPG Pen & Paper 5 comments

This week’s poll is for players and GMs. [poll id=”57″] [poll id=”58″] [poll id=”59″] [poll id=”60″]

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Poll Results: What Type of GM & Player Are You?

January 24, 2009 test test RPG Pen & Paper One comment

If this poll is to believed, most gamers are honest, reliable friends but there is a dark underside. Our first question was about your actions as a player. 61% said they tried to get everyone organised but only 5% said

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Removing Magic Items from a D&D Campaign

November 1, 2008 test test RPG Pen & Paper 7 comments

In Ye Olde Worlde Magic Item Shop I highlighted how magic items had ceased being special in 3.0 onwards. Here is my solution to the problem. Magic Items have a Story If you think of the magic items in literature,

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Cloverfield in D&D

October 28, 2008 test test RPG Pen & Paper One comment

Thursday night’s game session was canceled due to Pete having the flu so I found myself with an unexpectedly spare evening. One quick trip down to the video store later and I was settling down to watch Cloverfield. After a

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What GM’s Want Online

October 8, 2008 test test RPG Pen & Paper 4 comments

What online tools would make a GM’s life easier? Work begins in ernest today on 6d6 Fireball’s Adventures writing tool. As work progresses I’m going to document it here, mostly as a way of keeping my own thoughts in line,

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The Boss Monster’s Boss

October 3, 2008 test test RPG Pen & Paper

Last night was our regular Thursday Night session where I’m running my Rome campaign. During a break for food, discussion turned to the events of last week and the NPC the players had killed. It had been a close fight,

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Making Money by Being a GM

September 30, 2008 test test RPG Pen & Paper 3 comments

Would you hire a GM to help you develop your campaign or adventures? Personally no, but one enterprising GM, going by the name of DNAphil, thinks people will and has launched a GM Consulting business. For $10 an hour he

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