The standing stone is three meters high and made of what appears to be a naturally occurring igneous rock. Nothing grows on it and animals tend to avoid it. When it speaks, it is alway correct. It is acting on
Tag: City Settings
City Settings – The City of Ghosts
To keep Kethar bound requires a spirit binding spell so powerful that it has captured and bound all spirits from within five thousand miles of the stone to an area of just four miles around the stone. The spell did
City Settings – The Alexandria of the Astral Plane
The Astral Plane isn’t an actual place. It a transition that you pass through when moving between spaces and dimensions. Normally you transit too fast to notice it for more than a short thought. Even if you did pay attention
City Settings – A City of Two Scales
The master theurge of the Tower of Suhina surmises that the humans came to Ranthas via a powerful spell, though they don’t know if the gateways were sent to rescue these tiny people or was the cause of their worlds
City Settings – The Waiting City
The city rises up a shallow hillside from the estuary side docks and beach front but stops before the hill is crested. The houses are all prefabs of only five different models, arranged in a fixed grid pattern that pays
City Settings – Padmeir Upon Tortoise
The tortoise, called Ogan by the Keebra, moves at the speed of a human crawl and despite its size its footfall barely shakes the ground. The land behind Ogan is deeply carved by its footprints and the forests are left