More testing of the 6d6 Lovecraft setting for the 6d6 RPG.

More testing of the 6d6 Lovecraft setting for the 6d6 RPG.
A playtest session of the 6d6 Lovecraft setting for the 6d6 RPG.
Magic systems are a real pain in the derriere when you are designing universal game mechanic. The problem with magic is that it has to be, well, magical. And that means something above and beyond the normality which, for the
Which is to say it is full of the best RPG blogging links around. Spotted on the RPG.net forums – The Play Testers Network for people want to develop or play test games Xeveninti is not the first blogger to