In the final part to this introductory how-to-play series, we look a keywords. These are hard core mechanics that stop the game becoming a random mess of cards. Introduction to Keywords From the 6d6 Core: Introduction to Keywords, Default, Inherited,
Tag: 6d6:OLT
6d6 How-To-Play: Stacks, Narrative Actions and Initiative Play
Part three of our short series on How-To-Play the 6d6 RPG (Part 1, Part 2). Today we examine two separate concepts. Stacks follows on from yesterday’s post on Pools and Flow. Whereas the concepts behind narrative and initiative action are
6d6 How-To-Play: Pools & Flows
Part 2 of our short-series of videos on how to play the 6d6 RPG. (Part 1 was yesterday). Today we look at two of the fundamental concepts behind the 6d6 RPG – Pool and Flow. These control what cards you
6d6 How-To-Play: The Cards
Kicking off a short series of posts featuring of videos about key aspects of the 6d6 RPG along with the written rules on the 6d6 Online Tools. Today’s focus is on the absolute basics – The Golden Rule, the different
6d6 Magic – Follow Its Development
Thanks to the launch of the 6d6 Online Tools I can now share with work on various projects as it progresses. Today I’m working on 6d6 Magic, the fantasy version of the 6d6 Core. The start page for 6d6 Magic
The Final Piece
Next Wednesday the final part of the our vision of 6d6 and the future of RPGs drops into place. On the 21st September the 6d6 Online Tools opens to the public. It contains all the materials of the 6d6 RPG
6d6 RPG – What Does The Future Hold?
Now we are through the launch period, done all the accounting and the introspection. What lies in store for the 6d6 RPG? Turn On, Join Up, Login In The big event of September will the full launch of the 6d6
Big News & A Busy Week Ahead
Tomorrow we will be making a big announcement about the future of the 6d6 RPG. On Friday, will be releasing details of when our first product, Mince Pies & Murder, will ship and more details of our experiment in PDF