Kickstarter opens its UK doors on the 31st October and we will be launching our 6d6 RPG project the same day. Many UK Roleplayers will have seen and played the 6d6 RPG around the con scene over the last three
One of the things made clear in my post about our plan for 2012 is that the number of goods sold has to rise significantly. We will do this through improvements in our 6d6 RPG store but the main driver
2012 is the year that 6d6 either starts making a profit (i.e. make enough for me to live-on) or dies. As part of this, starting back in December, we have been making our financial and sales data available to all.
An excellent in-game analysis of adventurers from the point of view of the ruling classes. “What are these men? These men, sire, are those whom will think absolutely nothing of killing every single one of your guards if you send
Well, not entirely new. It is more of a make-over than a redesign with a lot of tidying up and fixing some HTML that had gotten scruffy over the last year. One major change is the front page. It is
Major news from 6d6 Fireball As many of you know, 6d6 Fireball is run part time by myself and Rob. As with any small business, there are a lot of demands on our time and coping with the basic day-to-day
If you have been following me on Twitter, you may want to start following the 6d6 Fireball twitter. This will only carry 6d6 related material so you won’t need to filter out all my Tintin and personal stuff. In theory
WotC are a smart bunch of people who got rich with Magic: The Gathering. But it wasn’t the brilliance of the game’s design that got them rich. It was how they sold it. Magic: The Gathering should of been called