Part 2 of our short-series of videos on how to play the 6d6 RPG. (Part 1 was yesterday).
Today we look at two of the fundamental concepts behind the 6d6 RPG – Pool and Flow. These control what cards you can play when your character acts, though only in high pressure situations like combat. (Look for tomorrow’s post about the difference between Narrative and Initiative actions for what happens the rest of the time).
The Dynamic Pool
The Static Pool
See the links above for more about the static pool.
Full details about Flow on the 6d6 Online Tools.