The first of five free extracts from Quantum Flux is from the introduction. As a new game, the vast majority of people buying our adventures have never played 6d6 so we include some advice for Game Leaders in the adventure itself. This section lays out the basic idea behind the 6d6 RPG and guides the Game Leader in what they’re role is.
In 6d6, the person running the adventure is known as the Game Leader. This is similar to the role is known as the DM or GM in other game systems but has a few differences. Rather than being master of the game, the Game Leader should act more as a conductor of an orchestra, bringing everyone into the game, controlling the pace and tempo of the action but ultimately letting the abilities of the players shine through.
The key to the 6d6 system is the mixing of cards to create actions. There are a few rules that control how some cards can be used but mostly it is up to the group to decide.
For example, Blaize Starfall has a Cool Under Pressure card. This reflects her experience as a test pilot handling difficult, adrenaline-pumped moments while maintaining her composure but how should it be used in the game? Can she use her coolness in more relaxed and calm moments? Does being cool and collect help her to search a room? There are no right or wrong answers to these questions.
Having players come up with interesting ideas about how the cards can be used is part of the game. It should be encouraged, especially when players use it to add flavour and variety to their characters’ actions.
It is often surprising how many different opinions there will be over apparently simple questions about which cards can be played together. The Game Leader’s role is not to impose one idea of what each card can do but instead help the group as a whole decide. By letting everyone take part in the decision it makes the game more of a shared experience, keeping the style of the game in tune with the wishes of the players.
The Game Leader should use their skill and judgement to bring the group to a decision and prevent the game becoming bogged down in a series of debates. This will sometimes involve making snap decisions and at other times inviting the group to discuss the situation.
Above all, the Game Leader is there to ensure everyone around the table enjoys the game.