6d6 RPG: A Quick Update on Slow Progress

The problem with self-employment is the ‘self’ aspect. It all comes down to you and there are only so many hours in the day and an infinite number of things to be done.

At the moment the 6d6 RPG is at a crucial stage. The basic concept and rules have proven themselves in repeated playtests though we are still tweaking some core parts. Every time I demo the game, I get buzz as in 30 seconds the players grasp how it works and immediately start exploring how they can combine the cards.

However the prototype system for creating the cards is extremely limited. Many of the rules and cards we want to playtest are simply not possible to create without investing a lot of time into the software. As the prototype is exactly that, there is a limit to how much time & energy it is worth investing in it.

Consequently, after returning from a weekend of playtesting, gaming and music I’ve started work on the production system for the 6d6 RPG.

This will is an online tool that you can use to print the standard 6d6 RPG cards at home and also create your own custom cards and much more. It will be the heart of the game for GMs and players who want to play anything other than the off-the-shelf modules.

It will allow GMs to control which cards and rules are valid in their campaign and players to generate or manage characters. Members will be able to create their own cards and publish them for others to use. Plus there will social features like commenting on and rating each other contents and an API will also allow 3rd parties to develop their own applications based on the game.

All this is needs to be built from scratch.

In time, I hope to make find volunteers to help the game, and the technology behind it, to develop. But before this can happen, I need to have the basics in place and that is what I’ve been working on for the last week or more. And until I can get the new system up to the same capabilities as the prototype, playtesting has ground to a halt.

In the mad drive to develop the code and get the playtesting back on track, certain activities have taken a back seat. Things like email, Twitter and Facebook .

However, there is light at the end of the tunnel and I don’t think it’s an oncoming train. I should have a working alpha version in another week and this will break the current log jam. Until then …

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