Since last weeks announcement about 6d6 Fireball I’ve been stuck over what to do about the Adventure Writing Competition. So I have decided to use the wisdom of the internet to help me work it out.
There are two connected parts to this problem.
When I announced the competition the plan involved both Rob & I working not only on the module (proof reading, layout, play testing etc etc) but also on the figures and t-shirts we plan to sell. It was the sale of these goods that made it worthwhile to produce a module that would make us nothing directly.
Since Rob decided to step back from 6d6 Fireball, I’ve been try to work out how I can do all of that on my own. With enough time this isn’t a problem but realistically it would take four to six months of my ‘6d6 Fireball’ time. Resulting far fewer few updates on the website and that means we have less visitors to buy the module.
The otherside of the problem is the level of response we have had to the competition. Despite plenty of publicity here and other blogs (many thanks to those blogs and forums who have mentioned us) we have not been overwhelmed with entries. At the moment we have had ten people express interest in one form or another but only three of those have produced anything and only one person has submitted anything close to a completed adventure. The deadline is still a couple of weeks away but I’m doubtful that we will receive more entries. Even with a longer deadline, which was my initial idea, I don’t foresee receiving enough submissions.
When planning the competition, we had a contingency plan for if there wasn’t enough entries of high enough quality. This involved Rob & I writing stuff or arm twisting a couple of friends to write adventures for the module. (Neither we or our friends would not get any money from the competition which would go solely to the genuine entrants).
Unfortunately, the current level of entries is about the worst possible number. To produce the orginally plan 32 page or more module, we would have to write 70 – 80% of it. This is at odds with the original aim of the competition of producing a module of new writers and also means a significant amount of time consuming work.
This leaves me in a quandry.
I don’t want to disappoint those people who have worked hard on adventures in the expectation they will be published and paid for it.
More generally, having committed to something, I believe strongly in fulfilling those commitments.
On the otherhand, it is looking as if I will be unable to deliver what I promised: A module’s worth of adventures published at a suitable quantity.
Additionally, the amount work required and the potential financial return on it is looking very out of balance. This is less important than keeping my promises but the realtity is I have a mortgage to pay. Bankrupting 6d6 Fireball in order to produce a module for the benefit of a single entrant seems pointless.
I hope you can see my problem and why I’ve decided to ask for help on this. I have emailed everyone who has expressed an interest in the adventure writing competition asking them to read this post and let me know their feedback. But I also want views and ideas from everyone else as you are the potential buyers.
So ladies & gentemen, your thoughts on how to fix this please.