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        <description>Depending on how they come across this information, either  print offs and newspaper clippings from Mrs. Oxford, links from the comments section of her website or just web stories that the characters themselves discover. Either way, it is time consuming, and an investigation check is needed to pick the truth from the lies, and to do so in a shorter time. Each character working on this task lowers the resistance by 1D6 to a minimum of 1D6. Starting resistance is 3D6, and beating it is required to…</description>
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        <description>investigation

One of the principle themes in the stories of H.P. Lovecraft and perhaps the single most important aspect of the stories to carry over to the game is the element of investigation.

Lovecraft’s protagonists do not usually stumble onto aliens or monsters simply walking down the street. Though it's true that in several of Lovecraft’s tales the eerie events seem to find the protagonists it is far more often that the protagonists discover the occult goings on after investigating someth…</description>
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        <title>Adventure 1</title>
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        <description>Overview

Game Leader's introduction

Player's introduction

Triage dossier

primary investigations

Abandoned factory

Historical cases

Crazy man and his ancient rat

 seven year old child taken into care

Mathematical patterns

History of the tube</description>
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        <description>Inside the building

The wind and rain is lessened in here, but the roof has long since been stripped, so the air is still damp and cold, with pools of black water in corners and dips in the ground. If it is daytime, the wind howling through the remains of the remains of the walls is the only sound, and occasional movement of vermin the only other thing which catches the eye.</description>
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        <description>Within the dossier of information handed to the cell are several locations of interest, along with possible avenues of investigation. If the players choose to investigate the website for instance, they quickly find several historical occurrences similar to those described by Mrs. Oxford. If not, and they actually take the time to contact Mrs. Oxford, she presents them with such newspaper clippings.</description>
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        <description>Creating Advantages

Advantages are incredibly easy to create. 

	*  Decide the advantage's type a life, ability or equipment
		*  For Life advantages, add the keyword Life and either Body, Mind or Soul
		*  For abilities, add either Skill or Knowledge and Static
		*  Equipment avantages do not need keywords
KeywordsRange (x)Staticcharacter pointsDicestatic potentialdynamic potentialdoing nothingOpportunityAid OtherAid ResistControlRecoveryStatusMovementFreq.Time</description>
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        <description>The following information should be printed out and presented to the players by their Hippocratian during the initial briefing. As mentioned above, there is bugger all extra information available, and if they push it, Artemisios quickly gets impatient with them and insist that they stop asking questions, and get on with the bloody job at hand!</description>
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        <description>Whether they have created characters of their own, or have taken them from the pre-created selection from this adventure, the action will begin in the same way. A Hippocration named Artemisios has brought their cell together to look into yet another strange news story.</description>
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        <description>“Have you ever watched a rat and been puzzled as it watched you right back? Sometimes there seems to be an intelligence there that defies explanation. Don't worry though, is it easy to explain, but more horrific than you ever thought possible”

Random crazy person on a train.</description>
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        <description>Path</description>
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        <description>Creating Paths

Character (and monster) Path [Keyword]paths have three purposes in the game.

Firstly they help players create characters. Rather than being faced with an overwhelming list of 500 or more different advantages, players select from the thirty or forty advantages from their chosen paths. lifeabilitydynamicstaticAid OtherAid ResistControlMovementOpportunityRecoveryStatusBlastRangeAuraDiceFreeDoubleTimekeyword+</description>
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        <description>Expanding the Game
Creating Paths
Creating Advantages
Style Guide
Rules of Writing (House Style)
Wiki Basics
Standard Wiki Mark-Up
Style / Block
Page Locations
This is a Test
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chapter
subchapter
toc
index
cover
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        <description>Cards developed for the 6d6 Bots.

6d6 Bots Cards

Thrash Metal

Guardian Scan

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Changing the Bulb

Line O' Death

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Strobe Blaster

Interface Prong

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