Trace: • Children Of Darwin
Corpse Consume
CP: 4
Dice: 1d6
Body, Life, Static
Consuming the corpse of a dead opponent for benefit. User may spend half the points of the consumed creature on buying new cards to 'evolve'
usage:
Diminutive
CP: 5
Dice: 1d6+1
Body, Life
Physically small.
Brawn
Physical strength.
Speed
CP: 10
Dice: 1d6+3
Swift in action.
Stealth
Skill
Skillful in avoiding been seen or heard.
No Effect
Wound
Well, at least you hit it, right?.
Targeted Strike
Dice: 1d6+0
A precise attack. The attacker specifies one card that must be discarded but its points value cannot exceed the total damage.
Climb
Dice, Movement
Skillful movement across vertical or near-vertical surfaces. Reroll ones and twos on the dice when used in movement actions.
Hide
The art of staying out of sight.
Pummel
Choose any one card used in the attack. If it should leave the pool, instead rotate it. If it should rotate, leave it unrotated.
Human Form
Life, Static, Persistent
Appear in human shape when in pool. When this card is discarded, a monsters true nature is revealed.
Disguise
Use of body language, hair styles, make-up, clothes and props to disguise yourself.
Bluff
Temporarily convince someone of something that is false.
CP: 7
Dice: 1d6+2
Execute
A potentially killing blow. Reroll any ones and twos in the original attack and add to the damage total.
Swim
Movement
Movement through water.
Toughness
Hardiness and resilience.
Crush
Snared, Pinned and watching you bones crack. Keep this card in targets static pool. Victims cards do not automatically rotate back in next turn. At the end of turn, hand this card back to the Game Leader.
Knee Shot
-Movement, Wound
Handicap your opponent's movement. Place in their static pool and it adds to the resistance of any movement actions they make.