Children Of Darwin

Dynamic Pool / Flow 4 / 2
Notes: Run.
Child Of Darwin Rat Form [Character Points: 32]
Static

Corpse Consume

CP: 4

Dice: 1d6

Body, Life, Static

Consuming the corpse of a dead opponent for benefit. User may spend half the points of the consumed creature on buying new cards to 'evolve'

usage:

Dynamic

Diminutive

CP: 5

Dice: 1d6+1

Body, Life

Physically small.

usage:

Brawn

CP: 4

Dice: 1d6

Body, Life

Physical strength.

usage:

Speed

CP: 10

Dice: 1d6+3

Body, Life

Swift in action.

usage:

Stealth

CP: 5

Dice: 1d6+1

Skill

Skillful in avoiding been seen or heard.

usage:

Wound Cycle

No Effect

Wound

Well, at least you hit it, right?.

usage:

Targeted Strike

CP: 4

Dice: 1d6+0

Wound

A precise attack. The attacker specifies one card that must be discarded but its points value cannot exceed the total damage.

usage:

No Effect

Wound

Well, at least you hit it, right?.

usage:

No Effect

Wound

Well, at least you hit it, right?.

usage:

Graftable Cards: None
Child Of Darwin Monkey Form [Character Points: 48]
Static

Corpse Consume

CP: 4

Dice: 1d6

Body, Life, Static

Consuming the corpse of a dead opponent for benefit. User may spend half the points of the consumed creature on buying new cards to 'evolve'

usage:

Dynamic

Diminutive

CP: 5

Dice: 1d6+1

Body, Life

Physically small.

usage:

Brawn

CP: 4

Dice: 1d6

Body, Life

Physical strength.

usage:

Speed

CP: 10

Dice: 1d6+3

Body, Life

Swift in action.

usage:

Stealth

CP: 5

Dice: 1d6+1

Skill

Skillful in avoiding been seen or heard.

usage:

Climb

CP: 5

Dice: 1d6+1

Dice, Movement

Skillful movement across vertical or near-vertical surfaces. Reroll ones and twos on the dice when used in movement actions.

usage:

Hide

CP: 5

Dice: 1d6+1

Skill

The art of staying out of sight.

usage:

Wound Cycle

Pummel

CP: 5

Dice: 1d6+1

Wound

Choose any one card used in the attack. If it should leave the pool, instead rotate it. If it should rotate, leave it unrotated.

usage:

No Effect

Wound

Well, at least you hit it, right?.

usage:

Targeted Strike

CP: 5

Dice: 1d6+1

Wound

A precise attack. The attacker specifies one card that must be discarded but its points value cannot exceed the total damage.

usage:

No Effect

Wound

Well, at least you hit it, right?.

usage:

No Effect

Wound

Well, at least you hit it, right?.

usage:

Graftable Cards: None
Child Of Darwin Human Form [Character Points: 60]
Static

Corpse Consume

CP: 5

Dice: 1d6+1

Body, Life, Static

Consuming the corpse of a dead opponent for benefit. User may spend half the points of the consumed creature on buying new cards to 'evolve'

usage:

Human Form

CP: 5

Dice: 1d6+1

Life, Static, Persistent

Appear in human shape when in pool. When this card is discarded, a monsters true nature is revealed.

usage:

Dynamic

Disguise

CP: 5

Dice: 1d6+1

Skill

Use of body language, hair styles, make-up, clothes and props to disguise yourself.

usage:

Brawn

CP: 5

Dice: 1d6+1

Body, Life

Physical strength.

usage:

Speed

CP: 10

Dice: 1d6+3

Body, Life

Swift in action.

usage:

Stealth

CP: 5

Dice: 1d6+1

Skill

Skillful in avoiding been seen or heard.

usage:

Climb

CP: 5

Dice: 1d6+1

Dice, Movement

Skillful movement across vertical or near-vertical surfaces. Reroll ones and twos on the dice when used in movement actions.

usage:

Hide

CP: 5

Dice: 1d6+1

Skill

The art of staying out of sight.

usage:

Bluff

CP: 5

Dice: 1d6+1

Skill

Temporarily convince someone of something that is false.

usage:

Wound Cycle

Pummel

CP: 5

Dice: 1d6+1

Wound

Choose any one card used in the attack. If it should leave the pool, instead rotate it. If it should rotate, leave it unrotated.

usage:

No Effect

Wound

Well, at least you hit it, right?.

usage:

Targeted Strike

CP: 5

Dice: 1d6+1

Wound

A precise attack. The attacker specifies one card that must be discarded but its points value cannot exceed the total damage.

usage:

No Effect

Wound

Well, at least you hit it, right?.

usage:

No Effect

Wound

Well, at least you hit it, right?.

usage:

Graftable Cards: None
Child Of Darwin Master Human Form [Character Points: 71]
Static

Corpse Consume

CP: 5

Dice: 1d6+1

Body, Life, Static

Consuming the corpse of a dead opponent for benefit. User may spend half the points of the consumed creature on buying new cards to 'evolve'

usage:

Human Form

CP: 7

Dice: 1d6+2

Life, Static, Persistent

Appear in human shape when in pool. When this card is discarded, a monsters true nature is revealed.

usage:

Dynamic

Disguise

CP: 10

Dice: 1d6+3

Skill

Use of body language, hair styles, make-up, clothes and props to disguise yourself.

usage:

Brawn

CP: 5

Dice: 1d6+1

Body, Life

Physical strength.

usage:

Speed

CP: 10

Dice: 1d6+3

Body, Life

Swift in action.

usage:

Stealth

CP: 5

Dice: 1d6+1

Skill

Skillful in avoiding been seen or heard.

usage:

Climb

CP: 5

Dice: 1d6+1

Dice, Movement

Skillful movement across vertical or near-vertical surfaces. Reroll ones and twos on the dice when used in movement actions.

usage:

Hide

CP: 5

Dice: 1d6+1

Skill

The art of staying out of sight.

usage:

Bluff

CP: 5

Dice: 1d6+1

Skill

Temporarily convince someone of something that is false.

usage:

Wound Cycle

Pummel

CP: 5

Dice: 1d6+1

Wound

Choose any one card used in the attack. If it should leave the pool, instead rotate it. If it should rotate, leave it unrotated.

usage:

No Effect

Wound

Well, at least you hit it, right?.

usage:

Targeted Strike

CP: 5

Dice: 1d6+1

Wound

A precise attack. The attacker specifies one card that must be discarded but its points value cannot exceed the total damage.

usage:

No Effect

Wound

Well, at least you hit it, right?.

usage:

Execute

CP: 4

Dice: 1d6

Wound

A potentially killing blow. Reroll any ones and twos in the original attack and add to the damage total.

usage:

Graftable Cards: None
Child Of Darwin - Child Of Lousiana [Character Points: 59]
Static

Corpse Consume

CP: 5

Dice: 1d6+1

Body, Life, Static

Consuming the corpse of a dead opponent for benefit. User may spend half the points of the consumed creature on buying new cards to 'evolve'

usage:

Dynamic

Brawn

CP: 10

Dice: 1d6+3

Body, Life

Physical strength.

usage:

Speed

CP: 10

Dice: 1d6+3

Body, Life

Swift in action.

usage:

Stealth

CP: 5

Dice: 1d6+1

Skill

Skillful in avoiding been seen or heard.

usage:

Swim

CP: 5

Dice: 1d6+1

Movement

Movement through water.

usage:

Hide

CP: 5

Dice: 1d6+1

Skill

The art of staying out of sight.

usage:

Toughness

CP: 5

Dice: 1d6+1

Body, Life

Hardiness and resilience.

usage:

Wound Cycle

Crush

CP: 5

Dice: 1d6+1

Wound

Snared, Pinned and watching you bones crack. Keep this card in targets static pool. Victims cards do not automatically rotate back in next turn. At the end of turn, hand this card back to the Game Leader.

usage:

No Effect

Wound

Well, at least you hit it, right?.

usage:

Targeted Strike

CP: 5

Dice: 1d6+1

Wound

A precise attack. The attacker specifies one card that must be discarded but its points value cannot exceed the total damage.

usage:

Knee Shot

CP: 4

Dice: 1d6+0

-Movement, Wound

Handicap your opponent's movement. Place in their static pool and it adds to the resistance of any movement actions they make.

usage:

No Effect

Wound

Well, at least you hit it, right?.

usage:

Graftable Cards: None
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open/settings/rebel_flesh/child_of_darwin_monster_sheet.txt · Last modified: 2012/04/22 14:22 by x-humed
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