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open:oneshots:6d6plsrc:introduction [2017/08/20 14:34]
cyancqueak typos
open:oneshots:6d6plsrc:introduction [2018/08/08 06:42] (current)
cyancqueak typos
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 =====Introduction===== =====Introduction=====
-The dreamlands are a distant place where the rules of logic and reality are stretched to breaking point. We connect to it when sleep and it becomes the source of our dreams as our memories mix with dreamlands ​raw imagination. A source of inspiration and reflection, the dreamlands was a force for good.+The dreamlands are a distant place where the rules of logic and reality are stretched to breaking point. We connect to it when sleep and it becomes the source of our dreams as our memories mix with dreamland'​s ​raw imagination. A source of inspiration and reflection, the dreamlands was a force for good.
  
-The connection between sleeper and dreamland works both ways. The sleepers brought to the dreamlands their darker thoughts and gave rise to the nightmares. Beings of malice, doubt, and rage, they seek to cause terror, horror, and sadness. The toy-like inhabitants of the dreamlands took up arms against ​thisThey formed the Rainbow Corps, a group of soldiers dedicated to protecting the dreamlands from the nastiness that plagues it.+The connection between sleeper and dreamland works both ways. The sleepers brought to the dreamlands their darker thoughts and gave rise to the nightmares. Beings of malice, doubt, and rage, they seek to cause terror, horror, and sadness. The toy-like inhabitants of the dreamlands took up arms against ​themThe Rainbow Corps are soldiers dedicated to protecting the dreamlands from the nastiness that plagues it.
  
 They failed. They failed.
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 The structure presented is that of a single night that is divided into six phases of quiet and combat. During the quiet the story leader uses the provided prompts or their own questions to developed the story with the players. The story leader is encouraged to use the player'​s responses to drive the plot and also encouraged to revisit answers from previous phases. The players should talk about what their characters are doing whilst they wait for combat. The structure presented is that of a single night that is divided into six phases of quiet and combat. During the quiet the story leader uses the provided prompts or their own questions to developed the story with the players. The story leader is encouraged to use the player'​s responses to drive the plot and also encouraged to revisit answers from previous phases. The players should talk about what their characters are doing whilst they wait for combat.
  
-Throughout the night the nightmares attack. The adventure contains three phases of combat. Each combat could represent all the fighting that occurs that phase or just the most significant encounter. The story teller and the players are free to choose which best serves their narrative. The game ends at dawn.+Throughout the night the nightmares attack. The adventure contains three phases of combat. Each combat could represent all the fighting that occurs ​during ​that phase or just the most significant encounter. The story teller and the players are free to choose which best serves their narrative. The game ends at dawn.
  
 Healing and recovery actions are limited to once per peaceful phase. Healing and recovery actions are limited to once per peaceful phase.
  
open/oneshots/6d6plsrc/introduction.txt ยท Last modified: 2018/08/08 06:42 by cyancqueak
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The 6d6 RPG tabletop store is owned and operated by Chris Tregenza. Who also owns and runs Myomancy, a site about ADD / ADHD medication, Autism and Dyslexia Treatments and also site called Poosk. Chris also provides copy-writing, web design SEO advice to sites like Dingles' Games pathfinder rpg resources.