Reload (x) / Reload (x ea.) [Keyword]

Sets a resistance score for any attempt to reload the equipment in combat. Reload (x) can be applied to any sort of equipment and indicates it periodically needs to be recharged, reset or otherwise made ready.

Weapons with Reload (x), e.g. Reload (3) are fully reloaded by a single successful action. Weapons with Reload (x ea.), e.g. Reload (2 ea.) require successful actions per round of ammo. Multiple rounds can be attempted in a single action by multiplying the number of rounds by the resistance.

Failed reload attempts result in no round(s) being reloaded.

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open/mechanics/rulecards/reload.txt · Last modified: 2013/11/11 14:36 by darth_tigger
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