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open:mechanics:core:traps [2013/12/05 14:28]
tregenza
open:mechanics:core:traps [2013/12/06 10:06] (current)
tregenza
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 Traps are normally triggered by characters moving into specific locations but they can be more sophisticated. Magic that detects when a certain race of creature enters an area or a high-tech computer that activates the self-destruct system unless a codeword is said are both possible. Game Leaders are encouraged to use their imagination but also to remember a trap is a challenge and a challenge is there to entertain the players. Traps which are impossible to anticipate or defeat have limited entertainment value.  ​ Traps are normally triggered by characters moving into specific locations but they can be more sophisticated. Magic that detects when a certain race of creature enters an area or a high-tech computer that activates the self-destruct system unless a codeword is said are both possible. Game Leaders are encouraged to use their imagination but also to remember a trap is a challenge and a challenge is there to entertain the players. Traps which are impossible to anticipate or defeat have limited entertainment value.  ​
  
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open/mechanics/core/traps.txt ยท Last modified: 2013/12/06 10:06 by tregenza
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The 6d6 RPG tabletop store is owned and operated by Chris Tregenza. Who also owns and runs Myomancy, a site about ADD / ADHD medication, Autism and Dyslexia Treatments and also site called Poosk. Chris also provides copy-writing, web design SEO advice to sites like Dingles' Games pathfinder rpg resources.