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open:mechanics:core:stealth [2013/12/06 12:02]
tregenza
open:mechanics:core:stealth [2013/12/06 12:30] (current)
tregenza
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 == Movement & Deceit == == Movement & Deceit ==
  
-<block bottom w2 :​open:​mechanics:​core:​butterfly_flickr_wong_chun_xing_arthropods_6142828259.png>​ +<style bottom w2 :​open:​mechanics:​core:​butterfly_flickr_wong_chun_xing_arthropods_6142828259.png>​ 
-</block>+</style>
  
 Trying to remain hidden when moving is difficult unless the character chooses to <apdx ref="​open:​mechanics:​rulecards:​28215">​mosey</​apdx>​. Any attempt to <apdx ref="​open:​mechanics:​rulecards:​28214">​run</​apdx>​ incurs a 2d6+0 situation bonus to the resistance for splitting the action'​s focus. Note, this is a run action and does not mean the character actually runs, they could be crawling along the floor or climbing a cliff, but a run covers any action where players roll the dice to determine how far they move. Moseys cover a maximum <apdx ref="​open:​mechanics:​rulecards:​movementresistance">​movement resistance</​apdx>​ of three and some terrain (e.g. cliffs) may have higher resistances,​ forcing a character to run and deal with the associated situation bonuses. Characters cannot make a <apdx ref="​open:​mechanics:​rulecards:​27530">​5'​ step</​apdx>​ while splitting their focus between an action and deceit. Trying to remain hidden when moving is difficult unless the character chooses to <apdx ref="​open:​mechanics:​rulecards:​28215">​mosey</​apdx>​. Any attempt to <apdx ref="​open:​mechanics:​rulecards:​28214">​run</​apdx>​ incurs a 2d6+0 situation bonus to the resistance for splitting the action'​s focus. Note, this is a run action and does not mean the character actually runs, they could be crawling along the floor or climbing a cliff, but a run covers any action where players roll the dice to determine how far they move. Moseys cover a maximum <apdx ref="​open:​mechanics:​rulecards:​movementresistance">​movement resistance</​apdx>​ of three and some terrain (e.g. cliffs) may have higher resistances,​ forcing a character to run and deal with the associated situation bonuses. Characters cannot make a <apdx ref="​open:​mechanics:​rulecards:​27530">​5'​ step</​apdx>​ while splitting their focus between an action and deceit.
open/mechanics/core/stealth.txt · Last modified: 2013/12/06 12:30 by tregenza
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The 6d6 RPG tabletop store is owned and operated by Chris Tregenza. Who also owns and runs Myomancy, a site about ADD / ADHD medication, Autism and Dyslexia Treatments and also site called Poosk. Chris also provides copy-writing, web design SEO advice to sites like Dingles' Games pathfinder rpg resources.