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open:mechanics:core:quickstart_howtoplay [2013/11/30 16:13]
tregenza
open:mechanics:core:quickstart_howtoplay [2013/12/04 11:13] (current)
tregenza
Line 195: Line 195:
 If a character is unable to defend themselves due to a shortage of potential, lacking a suitable free resist or being unconscious,​ they always have a resistance score of one. Note this is a score of one, not one dice, so a character caught out like this is almost guaranteed to be hit by the attack. ​ If a character is unable to defend themselves due to a shortage of potential, lacking a suitable free resist or being unconscious,​ they always have a resistance score of one. Note this is a score of one, not one dice, so a character caught out like this is almost guaranteed to be hit by the attack. ​
  
-The resistance action'​s score sets the target which the attacker must beat. If the attacker scores less than or equal to the resistance the character escapes unharmed, but if the attack exceeds the resistance the character is hurt. How hurt they are is the difference between the two rolls, known as the degree of success.+The resistance action'​s score sets the target which the attacker must beat. If the attacker scores less than or equal to the resistance the character escapes unharmed, but if the attack exceeds the resistance the character is hurt. 
  
 <style :​open:​mechanics:​core:​degreeofsuccess2.png w3> <style :​open:​mechanics:​core:​degreeofsuccess2.png w3>
 </​style>​ </​style>​
 +
 +How hurt they are is the difference between the two rolls, known as the degree of success.
 +
  
 == Taking Damage == == Taking Damage ==
open/mechanics/core/quickstart_howtoplay.txt · Last modified: 2013/12/04 11:13 by tregenza
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The 6d6 RPG tabletop store is owned and operated by Chris Tregenza. Who also owns and runs Myomancy, a site about ADD / ADHD medication, Autism and Dyslexia Treatments and also site called Poosk. Chris also provides copy-writing, web design SEO advice to sites like Dingles' Games pathfinder rpg resources.