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open:mechanics:core:quickstart_archetypecharacters [2015/06/07 16:25]
tregenza
open:mechanics:core:quickstart_archetypecharacters [2017/02/21 20:24] (current)
morddu corrections to which steps are being skipped in Custom Builds (cribbed from the 6d6 Lite character creation rules)
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 == Custom Builds == == Custom Builds ==
  
-To create an character without an archetype, skip Step 1 and then in Step 3 pick three paths instead of one. +To create an character without an archetype, skip [[#Step 1 - Archetype]] ​and [[#Step 3 - Archetype Paths]]. Instead, ​pick three paths in [[#Step 5 - 3rd Path]] rather than one. 
  
-In Step 4, choose one life and two ability advantages from each path, and remember ​to pick one advantage which can be used as a Free Resist. ​+Then, choose one life and two ability advantages from each path. Remember ​to pick one advantage which can be used as a Free Resist. ​
  
-Rather than choosing a variant archetype in Step 5, pick either: two ability advantages from any of the chosen paths; one ability and one equipment advantage; or two equipment advantages.+Rather than choosing a variant archetype in [[#Step 4 - Variant]], pick one additional life advantage from any of the chosen paths as well as either: two ability advantages ​(also from any of the chosen paths); one ability and one equipment advantage; or two equipment advantages. 
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 +When you are done, your character should have 3 character paths, 4 life advantages, and 6-8 ability advantages plus 0-2 equipment advantages (6 ability and 2 equipment; 7 ability and 1 equipment, or 8 ability advantages and no equipment advantages.)
  
 All other steps in the creation process are the same.  ​ All other steps in the creation process are the same.  ​
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 However, less optimised does not mean worse to play. Sally'​s character has a depth and realism which carefully optimised characters often lack. Game Leaders should encourage players to make interesting characters over perfectly-crafted adventurers and should adjust the difficulty of the challenges to match the party'​s abilities. ​   However, less optimised does not mean worse to play. Sally'​s character has a depth and realism which carefully optimised characters often lack. Game Leaders should encourage players to make interesting characters over perfectly-crafted adventurers and should adjust the difficulty of the challenges to match the party'​s abilities. ​  
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open/mechanics/core/quickstart_archetypecharacters.txt · Last modified: 2017/02/21 20:24 by morddu
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