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open:mechanics:core:potential [2013/11/30 16:39]
tregenza
open:mechanics:core:potential [2013/12/04 11:32] (current)
tregenza
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 Whereas advantages are all about what a character can do if the situation allows it, <apdx ref="​open:​mechanics:​rulecards:​potential">​potential</​apdx>​ is how often a character can use those advantages. It is the raw power of the brain to process information,​ make decisions and act. This is a continuous process but because the 6d6 RPG is a turn based game, the brain'​s raw speed is translated into potential. Spending and recovering potential is the game's way of modelling a non-stop process. Whereas advantages are all about what a character can do if the situation allows it, <apdx ref="​open:​mechanics:​rulecards:​potential">​potential</​apdx>​ is how often a character can use those advantages. It is the raw power of the brain to process information,​ make decisions and act. This is a continuous process but because the 6d6 RPG is a turn based game, the brain'​s raw speed is translated into potential. Spending and recovering potential is the game's way of modelling a non-stop process.
  
-=== Dynamic Potential ​===+== Dynamic Potential ==
  
 <apdx ref="​open:​mechanics:​rulecards:​dynamicpotential">​Dynamic potential</​apdx>​ is best described as attention, as in "Are you paying attention?"​ <apdx ref="​open:​mechanics:​rulecards:​dynamicpotential">​Dynamic potential</​apdx>​ is best described as attention, as in "Are you paying attention?"​
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-=== Static Potential ​===+== Static Potential ==
  
 If dynamic potential is the brain'​s conscious thoughts, <apdx ref="​open:​mechanics:​rulecards:​27277">​static potential</​apdx>​ is the subconscious. It is reflexes, long-term memory and the vast store of experiences and emotions that a person builds up during their life as well as the ideas that pop into the brain without prompting.  ​ If dynamic potential is the brain'​s conscious thoughts, <apdx ref="​open:​mechanics:​rulecards:​27277">​static potential</​apdx>​ is the subconscious. It is reflexes, long-term memory and the vast store of experiences and emotions that a person builds up during their life as well as the ideas that pop into the brain without prompting.  ​
  
-=== Recoup ​===+== Recoup ==
  
 The amount of potential a character has available places a limit on how much a character can act. They must pay for the dynamic advantages they use with dynamic potential, and static advantages with static potential. ​ When the characters have time to think they may safely use all their potential and then rest until they recoup it. This is known as a <apdx ref="​open:​mechanics:​rulecards:​28216">​narrative action</​apdx>​ and after each action a character regains all their spent potential. ​ The amount of potential a character has available places a limit on how much a character can act. They must pay for the dynamic advantages they use with dynamic potential, and static advantages with static potential. ​ When the characters have time to think they may safely use all their potential and then rest until they recoup it. This is known as a <apdx ref="​open:​mechanics:​rulecards:​28216">​narrative action</​apdx>​ and after each action a character regains all their spent potential. ​
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 Not all parts of the brain work at the same rate or as efficiently whilst in stressful situations such as combat. This is why dynamic potential can be recouped during any turn but recouping static potential requires the character to <apdx ref="​open:​mechanics:​rulecards:​27455">​do nothing</​rule>​. A few seconds'​ pause allows the thoughts and ideas of the subconscious mind to be noticed among the noise and chaos of the battlefield. ​   ​ Not all parts of the brain work at the same rate or as efficiently whilst in stressful situations such as combat. This is why dynamic potential can be recouped during any turn but recouping static potential requires the character to <apdx ref="​open:​mechanics:​rulecards:​27455">​do nothing</​rule>​. A few seconds'​ pause allows the thoughts and ideas of the subconscious mind to be noticed among the noise and chaos of the battlefield. ​   ​
  
-=== Free Resist ​===+== Free Resist ==
  
 <apdx ref="​open:​mechanics:​rulecards:​freeresist">​Free Resist</​apdx>​ advantages do not require dynamic potential to use, but only as part of resistance actions. They are abilities that the character has learnt to use instinctively when attacked. Advantages selected as Free Resist can be used in any <apdx ref="​open:​mechanics:​rulecards:​27555">​resistance action</​apdx>​ where they are <apdx ref="​open:​mechanics:​rulecards:​27554">​appropriate</​apdx>​ and <apdx ref="​open:​mechanics:​rulecards:​27581">​available</​apdx>​. ​   <apdx ref="​open:​mechanics:​rulecards:​freeresist">​Free Resist</​apdx>​ advantages do not require dynamic potential to use, but only as part of resistance actions. They are abilities that the character has learnt to use instinctively when attacked. Advantages selected as Free Resist can be used in any <apdx ref="​open:​mechanics:​rulecards:​27555">​resistance action</​apdx>​ where they are <apdx ref="​open:​mechanics:​rulecards:​27554">​appropriate</​apdx>​ and <apdx ref="​open:​mechanics:​rulecards:​27581">​available</​apdx>​. ​  
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 Starting characters are limited to one free resist and players can select any dynamic advantage they have for it. Equipment can be a free resist but can only be a <apdx ref="​open:​mechanics:​rulecards:​characterequipment">​character equipment advantage</​apdx>​ not <apdx ref="​open:​mechanics:​rulecards:​mundaneequipment">​mundane equipment</​apdx>​. Characters cannot easily switch their free resist from one advantage to another, as a period of training is needed to unlearn the old instincts and learn new ones.  Starting characters are limited to one free resist and players can select any dynamic advantage they have for it. Equipment can be a free resist but can only be a <apdx ref="​open:​mechanics:​rulecards:​characterequipment">​character equipment advantage</​apdx>​ not <apdx ref="​open:​mechanics:​rulecards:​mundaneequipment">​mundane equipment</​apdx>​. Characters cannot easily switch their free resist from one advantage to another, as a period of training is needed to unlearn the old instincts and learn new ones. 
  
-=== Other Uses for Potential === 
-      
-There are ways of spending potential that do not directly include advantages. ​     
-      
 == Using Potential For Innate Abilities ​ == == Using Potential For Innate Abilities ​ ==
    
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-=== It's Only a Game ===+== It's Only a Game ==
  
 The brain is the most complex system we know about with billions of interconnected neurons operating in ways we are still a long way from understanding. Inevitably the concepts of potential and advantages are only a crude model for representing what defines our individual strengths and weaknesses. Game Leaders should not be afraid of making adjustments and doing things differently if the standard rules do not cover their situation. ​ The brain is the most complex system we know about with billions of interconnected neurons operating in ways we are still a long way from understanding. Inevitably the concepts of potential and advantages are only a crude model for representing what defines our individual strengths and weaknesses. Game Leaders should not be afraid of making adjustments and doing things differently if the standard rules do not cover their situation. ​
open/mechanics/core/potential.txt · Last modified: 2013/12/04 11:32 by tregenza
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The 6d6 RPG tabletop store is owned and operated by Chris Tregenza. Who also owns and runs Myomancy, a site about ADD / ADHD medication, Autism and Dyslexia Treatments and also site called Poosk. Chris also provides copy-writing, web design SEO advice to sites like Dingles' Games pathfinder rpg resources.