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open:mechanics:core:old [2013/04/30 09:36] (current)
tregenza created
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 +====== 6d6 Core ======
 +
 +<block box 50% center>
 +The 6d6 Core is undergoing updates for a new cardless edition so there may be incompatibilities in the text. See [[cardlessbook|here]] for the new, incomplete 2ed. 
 +</​block>​
 +
 +
 +<book title="​6d6 Core" >
 +
 +<cover ref=":​open:​mechanics:​workingcover-medium.jpg"​ />
 +
 +
 +<chapter ref=":​open:​mechanics:​core:​Introduction"​ ></​chapter>​
 +
 +
 +<section ref=":​open:​mechanics:​core:​firstprinciples"​ />
 +
 +
 +<chapter ref="​open:​mechanics:​universal:​golden_rule"​ >
 +<​subchapter ref=":​open:​mechanics:​universal:​groupsleaders"​ />
 +<​subchapter ref=":​open:​mechanics:​universal:​leaders"​ />
 +</​chapter>​
 +
 +<chapter ref=":​open:​mechanics:​core:​Character Cards" >
 +<​subchapter ref=":​open:​mechanics:​universal:​life_cards"​ />
 +<​subchapter ref=":​open:​mechanics:​universal:​ability_cards"​ />
 +<​subchapter ref=":​open:​mechanics:​universal:​equipment_cards"​ />
 +<​subchapter ref=":​open:​mechanics:​universal:​path_cards"​ />
 +<​subchapter ref=":​open:​mechanics:​universal:​effect_cards"​ />
 +<​subchapter ref=":​open:​mechanics:​universal:​hazard_cards"​ />
 +<​subchapter ref=":​open:​mechanics:​universal:​mechanic_cards"​ />
 +<​subchapter ref=":​open:​mechanics:​universal:​understandingacard"​ />
 +<​subchapter ref=":​open:​mechanics:​universal:​understanding_the_deck"​ />
 +</​chapter>​
 +
 +<chapter ref=":​open:​mechanics:​universal:​pools"​ >
 +<​subchapter ref=":​open:​mechanics:​universal:​staticdynamic"​ />
 +<​subchapter ref=":​open:​mechanics:​universal:​flowingcards"​ />
 +<​subchapter ref=":​open:​mechanics:​universal:​stacks"​ />
 +<​subchapter ref=":​open:​mechanics:​universal:​settingoutyourcaards"​ />
 +</​chapter>​
 +
 +<chapter ref=":​open:​mechanics:​universal:​narrativeinitative"​ ></​chapter>​
 +
 +<chapter ref=":​open:​mechanics:​universal:​keywords_introduction"​ >
 +<​subchapter ref=":​open:​mechanics:​universal:​defaultinherit"​ />
 +<​subchapter ref=":​open:​mechanics:​universal:​behaviourkeywords"​ />
 +<​subchapter ref=":​open:​mechanics:​universal:​informativekeywords"​ />
 +<​subchapter ref=":​open:​mechanics:​universal:​actionkeywords"​ />
 +<​subchapter ref=":​open:​mechanics:​universal:​combatkeywords"​ />
 +</​chapter>​
 +
 +<section ref=":​open:​mechanics:​core:​Action!"​ />
 +
 +<chapter ref=":​open:​mechanics:​universal:​takinganaction"​ >
 +<​subchapter ref=":​open:​mechanics:​universal:​actionfocus"​ />
 +<​subchapter ref=":​open:​mechanics:​universal:​appropriateavailable"​ />
 +<​subchapter ref=":​open:​mechanics:​universal:​situationbonus"​ />
 +<​subchapter ref=":​open:​mechanics:​universal:​calculatethedicescore"​ />
 +<​subchapter ref=":​open:​mechanics:​universal:​afteranaction"​ />
 +<​subchapter ref=":​open:​mechanics:​universal:​takingnarrativeactions"​ />
 +</​chapter>​
 +
 +<chapter ref=":​open:​mechanics:​universal:​typesofactions"​ >
 +<​subchapter ref=":​open:​mechanics:​universal:​narrativeaction"​ />
 +<​subchapter ref=":​open:​mechanics:​universal:​initiativeaction"​ />
 +<​subchapter ref=":​open:​mechanics:​universal:​movementactions"​ />
 +<​subchapter ref=":​open:​mechanics:​universal:​resistanceaction"​ />
 +<​subchapter ref=":​open:​mechanics:​universal:​opportunityaction"​ />
 +<​subchapter ref=":​open:​mechanics:​universal:​awareness"​ />
 +<​subchapter ref=":​open:​mechanics:​universal:​ActivationActions"​ />
 +<​subchapter ref=":​open:​mechanics:​universal:​minoractions"​ />
 +<​subchapter ref=":​open:​mechanics:​universal:​free"​ />
 +<​subchapter ref=":​open:​mechanics:​universal:​assistingactions"​ />
 +<​subchapter ref=":​open:​mechanics:​universal:​extendedactions"​ />
 +</​chapter>​
 +
 +<chapter ref=":​open:​mechanics:​universal:​MovementTerrain"​ >
 +<​subchapter ref=":​open:​mechanics:​universal:​narrativemovement"​ />
 +<​subchapter ref=":​open:​mechanics:​universal:​tacticalmovement"​ />
 +<​subchapter ref=":​open:​mechanics:​universal:​movementresistance"​ />
 +<​subchapter ref=":​open:​mechanics:​universal:​occupiedsquares"​ />
 +<​subchapter ref=":​open:​mechanics:​universal:​mustmove"​ />
 +<​subchapter ref=":​open:​mechanics:​universal:​opportunitymovement"​ />
 +<​subchapter ref=":​open:​mechanics:​universal:​position"​ />
 +<​subchapter ref=":​open:​mechanics:​universal:​unfocusedmovement"​ />
 +<​subchapter ref=":​open:​mechanics:​universal:​differentmovements"​ />
 +<​subchapter ref=":​open:​mechanics:​universal:​strategicmovement"​ />
 +</​chapter>​
 +
 +<chapter ref=":​open:​mechanics:​universal:​effectcards"​ >
 +<​subchapter ref=":​open:​mechanics:​universal:​ActivatingEffects"​ />
 +<​subchapter ref=":​open:​mechanics:​universal:​PlayingActiveEffects"​ />
 +<​subchapter ref=":​open:​mechanics:​universal:​effectkeywords"​ />
 +</​chapter>​
 +
 +<section ref=":​open:​mechanics:​core:​Theworldaroundyou"​ />
 +
 +
 +<chapter ref=":​open:​mechanics:​universal:​lifedeath"​ >
 +<​subchapter ref=":​open:​mechanics:​universal:​healthinjury"​ />
 +<​subchapter ref=":​open:​mechanics:​universal:​discardinglife"​ />
 +<​subchapter ref=":​open:​mechanics:​universal:​healing"​ />
 +<​subchapter ref=":​open:​mechanics:​universal:​death"​ />
 +</​chapter>​
 +
 +<chapter ref=":​open:​mechanics:​universal:​socialinteractions"​ >
 +<​subchapter ref=":​open:​mechanics:​universal:​pureroleplay"​ />
 +<​subchapter ref=":​open:​mechanics:​universal:​cardsdice"​ />
 +<​subchapter ref=":​open:​mechanics:​universal:​hybrid"​ />
 +</​chapter>​
 +
 +<chapter ref=":​open:​mechanics:​universal:​theenviroment"​ >
 +<​subchapter ref=":​open:​mechanics:​universal:​resistingawarenss"​ />
 +<​subchapter ref=":​open:​mechanics:​universal:​awarenessbonuses"​ />
 +<​subchapter ref=":​open:​mechanics:​universal:​awarenessnotcombat"​ />
 +<​subchapter ref=":​open:​mechanics:​universal:​awarenessincombat"​ />
 +<​subchapter ref=":​open:​mechanics:​universal:​automaticawareness"​ />
 +<​subchapter ref=":​open:​mechanics:​universal:​searching"​ />
 +</​chapter>​
 +
 +<section ref=":​open:​mechanics:​core:​combat"​ />
 +
 +<chapter ref=":​open:​mechanics:​universal:​initiatingcombat"​ >
 +<​subchapter ref="​open:​mechanics:​universal:​preparingpools"​ />
 +<​subchapter ref="​open:​mechanics:​universal:​whogoesfirst"​ />
 +<​subchapter ref="​open:​mechanics:​universal:​surprise"​ />
 +</​chapter>​
 +
 +<chapter ref=":​open:​mechanics:​universal:​initiative"​ >
 +<​subchapter ref=":​open:​mechanics:​universal:​initiativedeck"​ />
 +<​subchapter ref=":​open:​mechanics:​universal:​inyourturn"​ />
 +<​subchapter ref=":​open:​mechanics:​universal:​donothing"​ />
 +<​subchapter ref=":​open:​mechanics:​universal:​delay"​ />
 +<​subchapter ref="​open:​mechanics:​universal:​inothersturns"​ />
 +</​chapter>​
 +
 +<chapter ref=":​open:​mechanics:​universal:​Combat"​ >
 +<​subchapter ref=":​open:​mechanics:​universal:​attacksresistance"​ />
 +<​subchapter ref=":​open:​mechanics:​universal:​melee"​ />
 +<​subchapter ref=":​open:​mechanics:​universal:​rangecombat"​ />
 +<​subchapter ref=":​open:​mechanics:​universal:​resistingrangeweapons"​ />
 +<​subchapter ref=":​open:​mechanics:​universal:​returningfire"​ />
 +<​subchapter ref=":​open:​mechanics:​universal:​directorindirectattacks"​ />
 +<​subchapter ref=":​open:​mechanics:​universal:​missthrows"​ />
 +<​subchapter ref=":​open:​mechanics:​universal:​gunsammo"​ />
 +<​subchapter ref=":​open:​mechanics:​universal:​adhocweapons"​ />
 +<​subchapter ref=":​open:​mechanics:​universal:​explosions"​ />
 +</​chapter>​
 +
 +<chapter ref=":​open:​mechanics:​shootouts:​situationbonusincombat"​ >
 +<​subchapter ref=":​open:​mechanics:​universal:​Range"​ />
 +<​subchapter ref=":​open:​mechanics:​universal:​rangesadd"​ />
 +<​subchapter ref=":​open:​mechanics:​universal:​coverbonuses"​ />
 +<​subchapter ref=":​open:​mechanics:​universal:​attacklines"​ />
 +<​subchapter ref=":​open:​mechanics:​universal:​coverblast"​ />
 +<​subchapter ref=":​open:​mechanics:​universal:​returningfiresituationbonuses"​ />
 +<​subchapter ref=":​open:​mechanics:​universal:​pointblank"​ />
 +<​subchapter ref=":​open:​mechanics:​universal:​firingintomelee"​ /> 
 +<​subchapter ref=":​open:​mechanics:​universal:​occupyingsamesquare"​ />
 +<​subchapter ref=":​open:​mechanics:​universal:​otherbonuses"​ />
 +</​chapter>​
 +
 +<chapter ref=":​open:​mechanics:​universal:​statuseffects"​ >
 +<​subchapter ref=":​open:​mechanics:​universal:​removingstatuseffects"​ />
 +<​subchapter ref=":​open:​mechanics:​universal:​negativeeffects"​ />
 +<​subchapter ref=":​open:​mechanics:​universal:​playingstatuscards"​ />
 +</​chapter>​
 +
 +<chapter ref=":​open:​mechanics:​universal:​naturalhazards"​ >
 +<​subchapter ref=":​open:​mechanics:​universal:​onfire"​ />
 +<​subchapter ref=":​open:​mechanics:​universal:​disease"​ />
 +<​subchapter ref=":​open:​mechanics:​universal:​drowning"​ />
 +<​subchapter ref=":​open:​mechanics:​universal:​poisonstoxins"​ />
 +<​subchapter ref=":​open:​mechanics:​universal:​multipleHazards"​ />
 +<​subchapter ref=":​open:​mechanics:​universal:​environmentalattacks"​ />
 +</​chapter>​
 +
 +<section ref=":​open:​mechanics:​core:​characters"​ />
 +
 +<chapter ref=":​open:​mechanics:​universal:​creatingcharacters"​ >
 +<​subchapter ref=":​open:​mechanics:​universal:​characterpointsallowance"​ />
 +<​subchapter ref=":​open:​mechanics:​universal:​cardcost"​ />
 +<​subchapter ref=":​open:​mechanics:​universal:​usingpathcards"​ />
 +<​subchapter ref=":​open:​mechanics:​universal:​groupgeneration"​ />
 +<​subchapter ref=":​open:​mechanics:​universal:​altgeneration"​ />
 +<​subchapter ref=":​open:​mechanics:​universal:​characterimprovement"​ />
 +</​chapter>​
 +
 +<chapter ref=":​open:​mechanics:​universal:​equipmentwealthandtreasure"​ >
 +<​subchapter ref=":​open:​mechanics:​universal:​characterequipment"​ />
 +<​subchapter ref=":​open:​mechanics:​universal:​wealth"​ />
 +<​subchapter ref=":​open:​mechanics:​universal:​treasure"​ />
 +</​chapter>​
 +
 +<chapter ref=":​open:​mechanics:​universal:​thinkingaboutacards"​ >
 +<​subchapter ref=":​open:​mechanics:​universal:​whatisappropriate|"​ />
 +<​subchapter ref=":​open:​mechanics:​universal:​cardScarcity"​ />
 +</​chapter>​
 +
 +<chapter ref=":​open:​mechanics:​universal:​foesandmonsters"​ >
 +<​subchapter ref=":​open:​mechanics:​universal:​monstersheets"​ />
 +<​subchapter ref=":​open:​mechanics:​universal:​runningmonsters"​ />
 +<​subchapter ref=":​open:​mechanics:​universal:​creatingmonsters"​ />
 +<​subchapter ref=":​open:​mechanics:​universal:​planningencounters"​ />
 +</​chapter>​
 +
 +<section ref=":​open:​mechanics:​core:​nextlevel"​ />
 +
 +
 +<chapter ref=":​open:​mechanics:​universal:​BeingGameLeader"​ >
 +<​subchapter ref=":​open:​mechanics:​universal:​gameleaderandgroup"​ />
 +<​subchapter ref=":​open:​mechanics:​universal:​beingabettergameleader"​ />
 +</​chapter>​
 +
 +<chapter ref=":​open:​mechanics:​universal:​extending6d6"​ >
 +<​subchapter ref=":​open:​mechanics:​universal:​creatingnewcards"​ />
 +<​subchapter ref=":​open:​mechanics:​universal:​principlesof6d6"​ />
 +<​subchapter ref=":​open:​mechanics:​universal:​balance"​ />
 +</​chapter> ​
 +
 +
 +<​appendix ​ ref=":​open:​mechanics:​core:​appendix"​ />
 +
 +
 +<chapter ref=":​open:​mechanics:​core:​Colophon"​ ></​chapter>​
 +
 +</​book>​
 +
 +<block clear></​block>​
 +
 +
 +
 +
 +
 +
  
open/mechanics/core/old.txt ยท Last modified: 2013/04/30 09:36 by tregenza
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The 6d6 RPG tabletop store is owned and operated by Chris Tregenza. Who also owns and runs Myomancy, a site about ADD / ADHD medication, Autism and Dyslexia Treatments and also site called Poosk. Chris also provides copy-writing, web design SEO advice to sites like Dingles' Games pathfinder rpg resources.