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open:mechanics:core:naturalhazards [2013/12/04 11:31]
tregenza
open:mechanics:core:naturalhazards [2013/12/05 10:21] (current)
tregenza
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 Some forms of persistent hazards are self-inflicted,​ or at least shaped by the character'​s actions, and bring the character some benefits. These take a variety of forms depending on the game's setting. In Ancient Greece or King Arthur'​s court the hazard may come from swearing an oath; for a robot it may be a mission programmed into them; or it can come from an emotional commitment such as falling in love or becoming a member of a religious cult. The narrative of how and why the character gained the hazard is left to the group but the hazard itself must have the <apdx ref="​open:​mechanics:​rulecards:​compulsion">​Compulsion</​apdx>​ keyword and have requirements,​ benefits and consequences. Some forms of persistent hazards are self-inflicted,​ or at least shaped by the character'​s actions, and bring the character some benefits. These take a variety of forms depending on the game's setting. In Ancient Greece or King Arthur'​s court the hazard may come from swearing an oath; for a robot it may be a mission programmed into them; or it can come from an emotional commitment such as falling in love or becoming a member of a religious cult. The narrative of how and why the character gained the hazard is left to the group but the hazard itself must have the <apdx ref="​open:​mechanics:​rulecards:​compulsion">​Compulsion</​apdx>​ keyword and have requirements,​ benefits and consequences.
  
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 </​block>​ </​block>​
  
open/mechanics/core/naturalhazards.txt ยท Last modified: 2013/12/05 10:21 by tregenza
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The 6d6 RPG tabletop store is owned and operated by Chris Tregenza. Who also owns and runs Myomancy, a site about ADD / ADHD medication, Autism and Dyslexia Treatments and also site called Poosk. Chris also provides copy-writing, web design SEO advice to sites like Dingles' Games pathfinder rpg resources.