Differences

This shows you the differences between two versions of the page.

Link to this comparison view

open:mechanics:core:movement [2013/12/06 10:04]
tregenza
open:mechanics:core:movement [2014/03/15 18:03] (current)
darth_tigger
Line 28: Line 28:
 Using dynamic potential a character can keep up a steady pace by taking two run movements per turn, each worth 1d6+0. The average roll for 1d6 is 3.5 so the character will have a total movement score of 7 on an average round - enough to move seven 5' squares of flat, level terrain. Each round is approximately six seconds and there are ten rounds per minute. Therefore a character can have a movement score of 70 per minute which means 70 x 5' squares per minute. That equals 350' per minute and over an hour that equals 21,000 feet - i.e. 3.97mph. Let's call it 4mph for good terrain. ​ Using dynamic potential a character can keep up a steady pace by taking two run movements per turn, each worth 1d6+0. The average roll for 1d6 is 3.5 so the character will have a total movement score of 7 on an average round - enough to move seven 5' squares of flat, level terrain. Each round is approximately six seconds and there are ten rounds per minute. Therefore a character can have a movement score of 70 per minute which means 70 x 5' squares per minute. That equals 350' per minute and over an hour that equals 21,000 feet - i.e. 3.97mph. Let's call it 4mph for good terrain. ​
  
-However this assumes the character is using all their potential for movement and does not pay attention to where they are going or what is happening around them. It also doesn'​t allow for rest breaks or other interruptions. So 4mph is the speed of a forced march over good terrain.+Howeverthis assumes the character is using all their potential for movement and does not pay attention to where they are going or what is happening around them. It also doesn'​t allow for rest breaks or other interruptions. So 4mph is the speed of a forced march over good terrain.
  
 Under normal conditions a character is making an effort to be aware of their situation and also needs times for navigating and resting. This might constitute using one dynamic potential in every four recouped for activities other than movement. Over one minute (ten rounds) with two potential per round, fifteen potential will be spent on movement and five on other activities. That is a movement score of 52.5 (15 x 3.5) which over good terrain equals 262.5' (5' x 52.5) per minute. Per hour that is 15,750 feet (262.5'​ x 60) or 2.98 miles, which can be rounded to 3mph. Under normal conditions a character is making an effort to be aware of their situation and also needs times for navigating and resting. This might constitute using one dynamic potential in every four recouped for activities other than movement. Over one minute (ten rounds) with two potential per round, fifteen potential will be spent on movement and five on other activities. That is a movement score of 52.5 (15 x 3.5) which over good terrain equals 262.5' (5' x 52.5) per minute. Per hour that is 15,750 feet (262.5'​ x 60) or 2.98 miles, which can be rounded to 3mph.
open/mechanics/core/movement.txt ยท Last modified: 2014/03/15 18:03 by darth_tigger
Recent changes RSS feed

The 6d6 RPG tabletop store is owned and operated by Chris Tregenza. Who also owns and runs Myomancy, a site about ADD / ADHD medication, Autism and Dyslexia Treatments and also site called Poosk. Chris also provides copy-writing, web design SEO advice to sites like Dingles' Games pathfinder rpg resources.